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I Use This!
Inactive

Commits : Listings

Analyzed about 3 hours ago. based on code collected about 16 hours ago.
Apr 22, 2023 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
landscape mini-pics - Thrax More... over 16 years ago
Converted to V41 - Thrax More... over 16 years ago
protocol bump More... over 16 years ago
*** empty log message *** More... over 16 years ago
- Converted all accessory textures to PNG for space savings More... over 16 years ago
- Increased player movement ranges (walk,jog,run) a bit - 2forts: Decreased damage from the turret cannon slightly - Tweaked defense AI a bit More... over 16 years ago
- Hercules boid on 2forts and airfield that drops bonus cargo (sometimes RPG and Mortar too!) More... over 16 years ago
- 2forts: Fixed/updated generator remove events - 2forts: WeaponMessage broadcasts when things have been destroyed More... over 16 years ago
*** empty log message *** More... over 16 years ago
*** empty log message *** More... over 16 years ago
*** empty log message *** More... over 16 years ago
- Fixed planes exploding at once More... over 16 years ago
- Fixed problem with airstrike no longer aligning with player More... over 16 years ago
*** empty log message *** More... over 16 years ago
- Small fixes to bring mod up to date with current Scorched build More... over 16 years ago
v41 updates More... over 16 years ago
Added WeaponPosition primitive More... almost 17 years ago
v41 updates More... almost 17 years ago
Initial updates for v41 More... almost 17 years ago
Repaired ship textures More... almost 17 years ago
repaired accessories/ship directory More... almost 17 years ago
*** empty log message *** More... almost 17 years ago
- Reduced sniper range on offensive bots (they'll try to get closer before shooting) - Increased thickness of roof shields on 2forts slightly to prevent enemy shells from going through More... almost 17 years ago
- Cleaned up claymore mine shrapnel code - Tweaked bloody gib death event a bit More... almost 17 years ago
- New shrapnel method for claymores (slightly broken atm though) More... almost 17 years ago
- Applied new random range feature to machine guns - Reduced velocity on frag grenade slightly more when it turns into a roller - Tweaked AI fuel use and weapon priorities some More... almost 17 years ago
Added <projectilemindistance> to all <projectile> sections More... almost 17 years ago
Fiddled with offense AI trying to get it to use fuel like I want (unsuccessfully) More... almost 17 years ago
Converted AI's to new format. Fixed some improper image sizes. More... almost 17 years ago
Re-formatted all xml to standard. Updating entire file-set for compatability, before beginning v41 conversion. More... about 17 years ago