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Inactive
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 16 hours
ago.
Apr 22, 2023 — Apr 22, 2024
Showing page 1 of 9
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
landscape mini-pics - Thrax
salzamar
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over 16 years ago
Converted to V41 - Thrax
salzamar
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over 16 years ago
protocol bump
b0bir0v
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over 16 years ago
*** empty log message ***
b0bir0v
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over 16 years ago
- Converted all accessory textures to PNG for space savings
b0bir0v
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over 16 years ago
- Increased player movement ranges (walk,jog,run) a bit - 2forts: Decreased damage from the turret cannon slightly - Tweaked defense AI a bit
b0bir0v
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over 16 years ago
- Hercules boid on 2forts and airfield that drops bonus cargo (sometimes RPG and Mortar too!)
b0bir0v
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over 16 years ago
- 2forts: Fixed/updated generator remove events - 2forts: WeaponMessage broadcasts when things have been destroyed
b0bir0v
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over 16 years ago
*** empty log message ***
b0bir0v
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over 16 years ago
*** empty log message ***
salzamar
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over 16 years ago
*** empty log message ***
salzamar
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over 16 years ago
- Fixed planes exploding at once
b0bir0v
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over 16 years ago
- Fixed problem with airstrike no longer aligning with player
b0bir0v
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over 16 years ago
*** empty log message ***
b0bir0v
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over 16 years ago
- Small fixes to bring mod up to date with current Scorched build
b0bir0v
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over 16 years ago
v41 updates
cbx550f
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over 16 years ago
Added WeaponPosition primitive
cbx550f
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almost 17 years ago
v41 updates
cbx550f
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almost 17 years ago
Initial updates for v41
cbx550f
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almost 17 years ago
Repaired ship textures
cbx550f
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almost 17 years ago
repaired accessories/ship directory
cbx550f
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almost 17 years ago
*** empty log message ***
b0bir0v
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almost 17 years ago
- Reduced sniper range on offensive bots (they'll try to get closer before shooting) - Increased thickness of roof shields on 2forts slightly to prevent enemy shells from going through
b0bir0v
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almost 17 years ago
- Cleaned up claymore mine shrapnel code - Tweaked bloody gib death event a bit
b0bir0v
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almost 17 years ago
- New shrapnel method for claymores (slightly broken atm though)
b0bir0v
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almost 17 years ago
- Applied new random range feature to machine guns - Reduced velocity on frag grenade slightly more when it turns into a roller - Tweaked AI fuel use and weapon priorities some
b0bir0v
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almost 17 years ago
Added <projectilemindistance> to all <projectile> sections
cbx550f
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almost 17 years ago
Fiddled with offense AI trying to get it to use fuel like I want (unsuccessfully)
b0bir0v
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almost 17 years ago
Converted AI's to new format. Fixed some improper image sizes.
b0bir0v
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almost 17 years ago
Re-formatted all xml to standard. Updating entire file-set for compatability, before beginning v41 conversion.
salzamar
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about 17 years ago
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