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Inactive
Commits
: Listings
Analyzed
about 7 hours
ago. based on code collected
about 22 hours
ago.
May 03, 2023 — May 03, 2024
Showing page 2 of 9
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Date
Added Windows release build from source as of March 24, 2007 @ 16:30 GMT
cbx550f
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about 17 years ago
Added Higgins Boat model (placed on airfield map)
cbx550f
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about 17 years ago
- Reduced explosion size on guns a bit - Masked placement of trees on 2forts - Removed some unneccessary tags from 2forts placement file - Fixed lighting values on mechanic model - Various other small tweaks/fixes
b0bir0v
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about 17 years ago
*** empty log message ***
b0bir0v
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about 17 years ago
- New model for the claymore detonator - Few other small fixes/tweaks
b0bir0v
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about 17 years ago
- Added new flattendestroy tags to most placements
b0bir0v
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about 17 years ago
- Added new Claymore Mine & Detonators - Scout now gets 3 claymores and a detonator instead of landmines
b0bir0v
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about 17 years ago
- Added a model for the RPG - Updated trees to new placement method - Few other small tweaks
b0bir0v
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over 17 years ago
- Added crude RPG to test new projectile thrust (no model yet) - Increased life on vehicle facility to 1500
b0bir0v
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over 17 years ago
- Mortar now available to players (but not given anywhere yet) - Removed shadows and damage numbers from various targets - Converted 2fort roof shields to square shields - Frag grenades now bounce and continue to roll for a bit before exploding
b0bir0v
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over 17 years ago
- Updated mod to work with current Scorched3D CVS build
b0bir0v
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over 17 years ago
*** empty log message ***
b0bir0v
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over 17 years ago
- New mechanic/tool models
b0bir0v
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over 17 years ago
- Added new offensive bot that persues nearby enemies - Other small tweaks the the ai weapon priorities - Added some target AIs nearby important buildings on 2forts so bots will damage objects
b0bir0v
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over 17 years ago
Increased price of acid blast to 4000 for 2
b0bir0v
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over 17 years ago
*** empty log message ***
b0bir0v
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over 17 years ago
Apocalypse 4.01, compatible with version 40.1d of Scorched 3D.
b0bir0v
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over 17 years ago
Apocalypse 4.0, compatible with version 40 of Scorched 3D.
b0bir0v
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over 17 years ago
- Added model for the mortar weapon - Converted planes back to models for now on airfield (group count issues?)
b0bir0v
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over 17 years ago
Planets converted to targets on airfield map
b0bir0v
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over 17 years ago
- Airstrike and supply drop moved to new category to prevent auto-select - Removed points for the fighter jets on airfield for now (was unfair to defense) - Increased the amount of main weapons (guns,grenades) you get in a resupply pack - Adjusted explosives amounts to fit with new server code that uses 2 per turn
b0bir0v
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over 17 years ago
- Consolidated barrier wall on rifle range into a single shield - Increased damage barrier wall can take from 10,000 to 100,000
b0bir0v
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over 17 years ago
Update to protocol da
cbx550f
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over 17 years ago
- Added a proper set of starting masks for airfield landscape - Added resupply method for Airfield (plane flys over and drops cargo periodically) - Supply crates now harder to destroy (250 health instead of 100) - Planes on the airfield now explode and add/remove points when destroyed - Doubled health of fort wall segments on 2forts (to 5000) - Altered start mask on rifle range so blue is on one side and red is on the other - Added a shield barrier between the two teams on rifle range - New objective on rifle range, first team to destroy all targets on their side wins
b0bir0v
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over 17 years ago
- Shovel (Dig Up/Down) now considered 'defense' as well to prevent auto-switch - Fixed a few small issues on 2forts heightmap - Added some shields in front of supply areas on 2forts to keep enemies out
b0bir0v
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over 17 years ago
*** empty log message ***
b0bir0v
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over 17 years ago
- Added more weapons to the defense AI so it can use more stuff. - New gib models for the flying body parts when players explode. - Gibs leave a bloody texture on the landscape when they hit. - Both teams now always get radios at the same time on 2forts. - Explosives, medkits, landmines, etc. moved to defense category.
b0bir0v
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over 17 years ago
Re-enabled the Defense Bot AI type (still only shoots 9mm) Hopefully fixed issue with Vehicle Facility not exploding properly
b0bir0v
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over 17 years ago
- Increased fuel ranges a bit to speed up play some - Bloody gibs now left on ground after you 'pop' an enemy soldier (needs better model)
b0bir0v
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over 17 years ago
Removed previous change to explosives because it didn't work Added in some defensive sandbag walls to 2forts Removed trees from riflerange (for now at least)
b0bir0v
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over 17 years ago
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