0
I Use This!
Inactive

Commits : Listings

Analyzed about 7 hours ago. based on code collected about 22 hours ago.
May 03, 2023 — May 03, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added Windows release build from source as of March 24, 2007 @ 16:30 GMT More... about 17 years ago
Added Higgins Boat model (placed on airfield map) More... about 17 years ago
- Reduced explosion size on guns a bit - Masked placement of trees on 2forts - Removed some unneccessary tags from 2forts placement file - Fixed lighting values on mechanic model - Various other small tweaks/fixes More... about 17 years ago
*** empty log message *** More... about 17 years ago
- New model for the claymore detonator - Few other small fixes/tweaks More... about 17 years ago
- Added new flattendestroy tags to most placements More... about 17 years ago
- Added new Claymore Mine & Detonators - Scout now gets 3 claymores and a detonator instead of landmines More... about 17 years ago
- Added a model for the RPG - Updated trees to new placement method - Few other small tweaks More... over 17 years ago
- Added crude RPG to test new projectile thrust (no model yet) - Increased life on vehicle facility to 1500 More... over 17 years ago
- Mortar now available to players (but not given anywhere yet) - Removed shadows and damage numbers from various targets - Converted 2fort roof shields to square shields - Frag grenades now bounce and continue to roll for a bit before exploding More... over 17 years ago
- Updated mod to work with current Scorched3D CVS build More... over 17 years ago
*** empty log message *** More... over 17 years ago
- New mechanic/tool models More... over 17 years ago
- Added new offensive bot that persues nearby enemies - Other small tweaks the the ai weapon priorities - Added some target AIs nearby important buildings on 2forts so bots will damage objects More... over 17 years ago
Increased price of acid blast to 4000 for 2 More... over 17 years ago
*** empty log message *** More... over 17 years ago
Apocalypse 4.01, compatible with version 40.1d of Scorched 3D. More... over 17 years ago
Apocalypse 4.0, compatible with version 40 of Scorched 3D. More... over 17 years ago
- Added model for the mortar weapon - Converted planes back to models for now on airfield (group count issues?) More... over 17 years ago
Planets converted to targets on airfield map More... over 17 years ago
- Airstrike and supply drop moved to new category to prevent auto-select - Removed points for the fighter jets on airfield for now (was unfair to defense) - Increased the amount of main weapons (guns,grenades) you get in a resupply pack - Adjusted explosives amounts to fit with new server code that uses 2 per turn More... over 17 years ago
- Consolidated barrier wall on rifle range into a single shield - Increased damage barrier wall can take from 10,000 to 100,000 More... over 17 years ago
Update to protocol da More... over 17 years ago
- Added a proper set of starting masks for airfield landscape - Added resupply method for Airfield (plane flys over and drops cargo periodically) - Supply crates now harder to destroy (250 health instead of 100) - Planes on the airfield now explode and add/remove points when destroyed - Doubled health of fort wall segments on 2forts (to 5000) - Altered start mask on rifle range so blue is on one side and red is on the other - Added a shield barrier between the two teams on rifle range - New objective on rifle range, first team to destroy all targets on their side wins More... over 17 years ago
- Shovel (Dig Up/Down) now considered 'defense' as well to prevent auto-switch - Fixed a few small issues on 2forts heightmap - Added some shields in front of supply areas on 2forts to keep enemies out More... over 17 years ago
*** empty log message *** More... over 17 years ago
- Added more weapons to the defense AI so it can use more stuff. - New gib models for the flying body parts when players explode. - Gibs leave a bloody texture on the landscape when they hit. - Both teams now always get radios at the same time on 2forts. - Explosives, medkits, landmines, etc. moved to defense category. More... over 17 years ago
Re-enabled the Defense Bot AI type (still only shoots 9mm) Hopefully fixed issue with Vehicle Facility not exploding properly More... over 17 years ago
- Increased fuel ranges a bit to speed up play some - Bloody gibs now left on ground after you 'pop' an enemy soldier (needs better model) More... over 17 years ago
Removed previous change to explosives because it didn't work Added in some defensive sandbag walls to 2forts Removed trees from riflerange (for now at least) More... over 17 years ago