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Very High Activity
Commits
: Listings
Analyzed
about 21 hours
ago. based on code collected
1 day
ago.
Apr 17, 2023 — Apr 17, 2024
Showing page 20 of 97
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Vulkan: Only return memory types which are a superset of what we need
David Gow
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about 2 months ago
Vulkan: Make sure validation layer name is in-scope
David Gow
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about 2 months ago
Removed SDL_ClearHints() from the public API
Sam Lantinga
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about 2 months ago
Added names for the newly supported pixel formats
Sam Lantinga
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about 2 months ago
Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
Sam Lantinga
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about 2 months ago
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces
Sam Lantinga
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about 2 months ago
Verify that we can create pipeline state objects for the D3D12 renderer
Sam Lantinga
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about 2 months ago
docs: improve CMake documentation for Apple
Anonymous Maarten
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about 2 months ago
cmake: X11 is for Video, not Audio
Anonymous Maarten
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about 2 months ago
Vulkan: Don't invalidate internal state in InvalidateCachedState
David Gow
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about 2 months ago
cpuinfo: reset cpu features on SDL_Quit
Anonymous Maarten
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about 2 months ago
audio: always build fallback scalar converters
Anonymous Maarten
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about 2 months ago
cmake: add automation and platform test without simd
Anonymous Maarten
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about 2 months ago
Limit CPU features through a hint
Anonymous Maarten
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about 2 months ago
ci: update deprecated node.js 16 actions
scribam
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about 2 months ago
ci: bump cross-platform-actions/action version to v0.23.0
scribam
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about 2 months ago
Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation.
danginsburg
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about 2 months ago
Vulkan Renderer - implement support for vsync disabled. Closes #9116.
danginsburg
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about 2 months ago
Fixed building the Vulkan renderer on Windows with Visual Studio
Sam Lantinga
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about 2 months ago
Sync SDL3 wiki -> header
SDL Wiki Bot
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about 2 months ago
Vulkan Renderer (#9114)
Dan Ginsburg
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about 2 months ago
Updated default SDR white point and HDR headroom to better match game content
Sam Lantinga
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about 2 months ago
Keep SDR white point and HDR headroom defaults in one place
Sam Lantinga
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about 2 months ago
Make sure we actually have an HDR10 texture in the HDR10 shader
Sam Lantinga
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about 2 months ago
Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020
Sam Lantinga
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about 2 months ago
KMSDRM is now a dependent option
Sam Lantinga
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about 2 months ago
cmake: Apple did not test SDL_CAMERA before adding camera support
Anonymous Maarten
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about 2 months ago
cmake: only enable SDL drivers when its subsystem is enabled
Anonymous Maarten
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about 2 months ago
cmake: check SDL subsystem dependencies (and include Camera)
Anonymous Maarten
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about 2 months ago
cmake: build Windows mediafoundation SDL_camera support
Anonymous Maarten
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about 2 months ago
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