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Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
Apr 17, 2023 — Apr 17, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Vulkan: Only return memory types which are a superset of what we need More... about 2 months ago
Vulkan: Make sure validation layer name is in-scope More... about 2 months ago
Removed SDL_ClearHints() from the public API More... about 2 months ago
Added names for the newly supported pixel formats More... about 2 months ago
Fixed error: declaration shadows a local variable [-Werror,-Wshadow] More... about 2 months ago
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces More... about 2 months ago
Verify that we can create pipeline state objects for the D3D12 renderer More... about 2 months ago
docs: improve CMake documentation for Apple More... about 2 months ago
cmake: X11 is for Video, not Audio More... about 2 months ago
Vulkan: Don't invalidate internal state in InvalidateCachedState More... about 2 months ago
cpuinfo: reset cpu features on SDL_Quit More... about 2 months ago
audio: always build fallback scalar converters More... about 2 months ago
cmake: add automation and platform test without simd More... about 2 months ago
Limit CPU features through a hint More... about 2 months ago
ci: update deprecated node.js 16 actions More... about 2 months ago
ci: bump cross-platform-actions/action version to v0.23.0 More... about 2 months ago
Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. More... about 2 months ago
Vulkan Renderer - implement support for vsync disabled. Closes #9116. More... about 2 months ago
Fixed building the Vulkan renderer on Windows with Visual Studio More... about 2 months ago
Sync SDL3 wiki -> header More... about 2 months ago
Vulkan Renderer (#9114) More... about 2 months ago
Updated default SDR white point and HDR headroom to better match game content More... about 2 months ago
Keep SDR white point and HDR headroom defaults in one place More... about 2 months ago
Make sure we actually have an HDR10 texture in the HDR10 shader More... about 2 months ago
Added colorspace conversion from SDL_COLOR_PRIMARIES_SMPTE431 and SDL_COLOR_PRIMARIES_SMPTE432 to SDL_COLOR_PRIMARIES_BT2020 More... about 2 months ago
KMSDRM is now a dependent option More... about 2 months ago
cmake: Apple did not test SDL_CAMERA before adding camera support More... about 2 months ago
cmake: only enable SDL drivers when its subsystem is enabled More... about 2 months ago
cmake: check SDL subsystem dependencies (and include Camera) More... about 2 months ago
cmake: build Windows mediafoundation SDL_camera support More... about 2 months ago