228
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Commits : Listings

Analyzed 29 days ago. based on code collected about 2 months ago.
May 03, 2016 — May 03, 2017
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
cocoa: Don't crash on messagebox keypress without a successful SDL_Init(). Anon32 More... about 2 months ago
Fixed another AC_DEFINE. Anon32 More... about 2 months ago
Fixed configure script. Anon32 More... about 2 months ago
haiku: Various fixes from haikuports. Anon32 More... about 2 months ago
windows: Changed six internal functions to be static. Anon32 More... about 2 months ago
Removed unused field in loopwavequeue program. Anon32 More... about 2 months ago
Added Steam Controller mappings for Linux and iOS Anon32 More... about 2 months ago
audio: another wrong struct that causes NULL pointer crash (thanks, Simon!). Anon32 More... about 2 months ago
windows: Add SDL_WINDOW_ALWAYS_ON_TOP support. Anon32 More... 2 months ago
audio: Fix audio queue functions to use new spec structure. Anon32 More... 2 months ago
emscripten: keep track of pointer lock losses and maybe regrab pointer later. Anon32 More... 2 months ago
Fix crash in SDL audio thread, by Juha Kuikka Anon32 More... 2 months ago
atomic: Patched to compile on Android. Anon32 More... 2 months ago
atomic: favor compiler intrinsics for compare-and-swap over macOS APIs. Anon32 More... 2 months ago
atomic: let Clang always use atomic_load_n if available. Anon32 More... 2 months ago
mir: Fixed typo in error messages. Anon32 More... 2 months ago
linux: Changed two variables to be static. Anon32 More... 2 months ago
ios: Fixed compiler warnings about unused variables in demo. Anon32 More... 2 months ago
android: More robust fix for screen locking in landscape (thanks, Sylvain!). Anon32 More... 3 months ago
Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO Anon32 More... 3 months ago
Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild. Anon32 More... 3 months ago
SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL. Anon32 More... 3 months ago
Implemented Linux joystick blacklist Anon32 More... 3 months ago
Added support for a number of game controllers, including the Nintendo Switch Pro Controller Anon32 More... 3 months ago
Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size. Anon32 More... 3 months ago
PSP: Fixed error messages. Anon32 More... 3 months ago
Mir: Changed two internal functions to be static. Anon32 More... 3 months ago
Emscripten: Simplified option name in build script and README. Anon32 More... 3 months ago
Updated generated configure script. Anon32 More... 3 months ago
Fixed typos and documentation in haptic header file. Anon32 More... 3 months ago