2
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Commits : Listings

Analyzed about 6 hours ago. based on code collected about 6 hours ago.
Aug 19, 2024 — Aug 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
othello3: add two lookup tables More... 9 months ago
othello3: cleanup str_state More... 9 months ago
othello3 remove unused 'product' func More... 9 months ago
othello3: add globals to gen funcs More... 9 months ago
othello3: cosmetic More... 9 months ago
othello3: turn becomes int More... 9 months ago
othello3: remove generic move funcs, cleanup More... 9 months ago
othello3: add generated funcs More... 9 months ago
othello3: reorg More... 9 months ago
othello3: move func table More... 9 months ago
othello3: cleanup More... 9 months ago
now the flip patterns More... 9 months ago
generate put funcs More... 9 months ago
othello3: use 1 for empty squares More... 9 months ago
othello3: generate first put func More... 10 months ago
othello3: generate first flip func More... 10 months ago
othello3: test function pointers More... 10 months ago
othello3: improve default output More... 10 months ago
othello3: make indexes count from start-of-line More... 10 months ago
othello3: use 0 for empties, easier for shorter lines More... 10 months ago
othello3: using base-3 number for state More... 10 months ago
othello3: determine 830 flip patterns (831 for no-op) More... 10 months ago
othello3: flip fix, now full game is played More... 10 months ago
othello3: fix topology More... 10 months ago
othello3: add full game, currently triggering assert failure More... 10 months ago
othello3: cleanup, more moves More... 10 months ago
othello3: fix for shedskin again More... 10 months ago
othello3: generate state changes, cleanup More... 10 months ago
othello3: Line class More... 10 months ago
othello3: next move More... 10 months ago