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Low Activity
Commits
: Listings
Analyzed
about 6 hours
ago. based on code collected
about 6 hours
ago.
Aug 19, 2024 — Aug 19, 2025
Showing page 7 of 159
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Code Location
Date
othello3: add two lookup tables
Mark Dufour
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9 months ago
othello3: cleanup str_state
Mark Dufour
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9 months ago
othello3 remove unused 'product' func
Mark Dufour
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9 months ago
othello3: add globals to gen funcs
Mark Dufour
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9 months ago
othello3: cosmetic
Mark Dufour
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9 months ago
othello3: turn becomes int
Mark Dufour
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9 months ago
othello3: remove generic move funcs, cleanup
Mark Dufour
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9 months ago
othello3: add generated funcs
Mark Dufour
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9 months ago
othello3: reorg
Mark Dufour
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9 months ago
othello3: move func table
Mark Dufour
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9 months ago
othello3: cleanup
Mark Dufour
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9 months ago
now the flip patterns
Mark Dufour
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9 months ago
generate put funcs
Mark Dufour
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9 months ago
othello3: use 1 for empty squares
Mark Dufour
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9 months ago
othello3: generate first put func
Mark Dufour
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10 months ago
othello3: generate first flip func
Mark Dufour
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10 months ago
othello3: test function pointers
Mark Dufour
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10 months ago
othello3: improve default output
Mark Dufour
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10 months ago
othello3: make indexes count from start-of-line
Mark Dufour
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10 months ago
othello3: use 0 for empties, easier for shorter lines
Mark Dufour
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10 months ago
othello3: using base-3 number for state
Mark Dufour
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10 months ago
othello3: determine 830 flip patterns (831 for no-op)
Mark Dufour
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10 months ago
othello3: flip fix, now full game is played
Mark Dufour
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10 months ago
othello3: fix topology
Mark Dufour
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10 months ago
othello3: add full game, currently triggering assert failure
Mark Dufour
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10 months ago
othello3: cleanup, more moves
Mark Dufour
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10 months ago
othello3: fix for shedskin again
Mark Dufour
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10 months ago
othello3: generate state changes, cleanup
Mark Dufour
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10 months ago
othello3: Line class
Mark Dufour
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10 months ago
othello3: next move
Mark Dufour
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10 months ago
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