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Project Summary

This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome.

Tags

2d 2d_animation animation c++ cross-platform cross-plattform development direct3d directx editor gnu_linux gtk+ gtkmm library linux mac macintosh macos macosx mac_osx mac_os_x multimedia multi-platform opengl osx os_x portability portable programming renderer skeleton solaris source technology tools unix win32 windows xml

In a Nutshell, 2D Skeletal Lib...

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GNU Lesser General Public License v3.0 only
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 No code available to analyze

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