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smacdo's eventhorizon
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Inactive
Commits
: Listings
Analyzed
about 4 hours
ago. based on code collected
about 6 hours
ago.
Apr 25, 2023 — Apr 25, 2024
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Updated content, now razor ship properly shows material. Also added OgreCore.zip, since the sample framework depends on it. Amusingly the latest Ogre SDK doesn't have OgreCore.zip - it was removed in 1.6!
unknown
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almost 14 years ago
Loaded a very simple ship. Doesn't have a texture, but it shows up!
unknown
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almost 14 years ago
CMake refactor, hopefully visual studio works properly
unknown
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almost 14 years ago
First pass attempt to build on Visual Studio 2008. It on Works On My Machine (TM).
Scott MacDonald
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almost 14 years ago
Initial commit of Event Horizon project. This compiles perfectly on fedora and ubuntu linux.
Scott MacDonald
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almost 14 years ago
Removed old qt layout, we can always add this back in later.
Scott MacDonald
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almost 14 years ago
updated build struture to allow for seperation of client/server/engine code
scott
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almost 14 years ago
Adding simple opengl change
scott
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almost 14 years ago
adding initial support for 3d models
scott
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almost 14 years ago
updating design docs
scott
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almost 14 years ago
Adding basic game design doc
scott
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almost 14 years ago
Adding ShipEntity, which is a simple test of Qt's object system
scott
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almost 14 years ago
Initial project commit. Woohoo!
scott
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almost 14 years ago
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