0
I Use This!
Inactive

Commits : Listings

Analyzed about 14 hours ago. based on code collected 1 day ago.
Mar 26, 2023 — Mar 26, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Add optimization TODO More... over 10 years ago
Update to version 0.1.21 More... almost 11 years ago
Now renders a basic UI with dummy buttons More... almost 11 years ago
Panel show/hide More... almost 11 years ago
Panel rendering WIP More... almost 11 years ago
Documentation changes for UI module More... almost 11 years ago
Skeletal UI system. More... almost 11 years ago
Flock wall avoidance fixes More... almost 11 years ago
Add audio playback More... almost 11 years ago
Normal map and audio preloading More... almost 11 years ago
Clear completed tasks in the slow queue. More... almost 11 years ago
Pathfinder now implemented as a slow task. More... almost 11 years ago
Clock override WIP More... almost 11 years ago
Fix NaN in flocker. Flocker is now good. More... almost 11 years ago
Fix proportional separation in flock More... almost 11 years ago
Flock separation fix, WIP More... almost 11 years ago
Flocking repairs (WIP) More... almost 11 years ago
Fix world/screen space confusion in flock More... almost 11 years ago
Fix proportional flock separation More... almost 11 years ago
Morph state and anti-jitter More... almost 11 years ago
Code formatting More... almost 11 years ago
Random alignment thanks to sublime alignment thingy. More... almost 11 years ago
Fix minor crashes More... almost 11 years ago
Refactoring pathfinder and add multiple properties set/get on tiles More... almost 11 years ago
Pathfinder widening now works More... almost 11 years ago
Path widening works, apart from final cell if it's on a diagonal More... almost 11 years ago
Widen WIP More... almost 11 years ago
Skeletal slow queue task management stuff. More... almost 11 years ago
Reverse tiles in transformed routes to help with path widening More... almost 11 years ago
Widen path WIP More... almost 11 years ago