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Commits : Listings

Analyzed about 2 hours ago. based on code collected about 4 hours ago.
Apr 25, 2023 — Apr 25, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Took out some debug settings and code. More... over 11 years ago
Fixed a couple bugs with the levelText and also an exception at the end of the game. More... over 11 years ago
Collapsed the code that set the monsters object into a loop. More... over 11 years ago
Fixed a regression with doneText More... over 11 years ago
Got rid of whirlwindsOff and ghostsOff SpriteGroup objects as well. More... over 11 years ago
Got rid of fireballsOff SpriteGroup object. More... over 11 years ago
Put duplicate code into a loop to populate monster sprite groups. More... over 11 years ago
Got rid of redundant code by adding a populateRandomMonsters() function. More... over 11 years ago
Replaced the finalWaveN variables with a list. More... over 11 years ago
Got rid of a lot of redundant code by adding a FINAL_WAVE_MONSTERS data structure and a populateFinalWave() function. More... over 11 years ago
Fixed single-item tuple syntax error and moved initial calls to update to the AnimatedSprite ctor. More... over 11 years ago
Moved the monster proportion data to a new MONSTER_RATIOS variable. More... over 11 years ago
let MOUSEBUTTONDOWN event handle clicking code. Got rid of mouseLastDown variable. More... over 11 years ago
Put spell casting code in a loop. More... over 11 years ago
Shortened the == False and == True expressions. More... over 11 years ago
Put variables into lists. More... over 11 years ago
Renamed time to current_time. More... over 11 years ago
Some variable renames, switch lists to tuples in MONSTER_STATS, and simplified Monster ctor calls. More... over 11 years ago
Improved readability of the monster stats, renamed stats constant. More... over 11 years ago
Added labels to the __str__() method of AnimatedSprite. More... over 11 years ago
Got rid of first_frame member. Renamed MySprite class. Renamed spellEffect class. Got rid of the load() methods in the AnimatedSprite classes. More... over 11 years ago
Add UI for timers, modified has_[powerup]() methods to return time left. More... over 11 years ago
Improved the shotgun powerup drawing More... over 11 years ago
Improved Sidebar class. Created numGems global. Added size constants. Renamed Logo class. More... over 11 years ago
Improved the Background class. More... over 11 years ago
Renamed SpellIcon class. Added spaces after +, -, and * operators. More... over 11 years ago
Added spaces after all the commas More... over 11 years ago
Removed easygui requirement and changed image & sound file paths More... over 11 years ago
Moved the images & sounds to subdirectories, renamed main.py More... over 11 years ago
Initial commit of the Demon Kingdom files. More... over 11 years ago