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Inactive
Commits
: Listings
Analyzed
about 2 hours
ago. based on code collected
about 4 hours
ago.
Apr 25, 2023 — Apr 25, 2024
Showing page 1 of 3
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Contributor
Files Modified
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Code Location
Date
Took out some debug settings and code.
Al Sweigart
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over 11 years ago
Fixed a couple bugs with the levelText and also an exception at the end of the game.
Al Sweigart
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over 11 years ago
Collapsed the code that set the monsters object into a loop.
Al Sweigart
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over 11 years ago
Fixed a regression with doneText
Al Sweigart
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over 11 years ago
Got rid of whirlwindsOff and ghostsOff SpriteGroup objects as well.
Al Sweigart
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over 11 years ago
Got rid of fireballsOff SpriteGroup object.
Al Sweigart
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over 11 years ago
Put duplicate code into a loop to populate monster sprite groups.
Al Sweigart
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over 11 years ago
Got rid of redundant code by adding a populateRandomMonsters() function.
Al Sweigart
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over 11 years ago
Replaced the finalWaveN variables with a list.
Al Sweigart
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over 11 years ago
Got rid of a lot of redundant code by adding a FINAL_WAVE_MONSTERS data structure and a populateFinalWave() function.
Al Sweigart
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over 11 years ago
Fixed single-item tuple syntax error and moved initial calls to update to the AnimatedSprite ctor.
Al Sweigart
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over 11 years ago
Moved the monster proportion data to a new MONSTER_RATIOS variable.
Al Sweigart
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over 11 years ago
let MOUSEBUTTONDOWN event handle clicking code. Got rid of mouseLastDown variable.
Al Sweigart
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over 11 years ago
Put spell casting code in a loop.
Al Sweigart
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over 11 years ago
Shortened the == False and == True expressions.
Al Sweigart
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over 11 years ago
Put variables into lists.
Al Sweigart
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over 11 years ago
Renamed time to current_time.
Al Sweigart
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over 11 years ago
Some variable renames, switch lists to tuples in MONSTER_STATS, and simplified Monster ctor calls.
Al Sweigart
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over 11 years ago
Improved readability of the monster stats, renamed stats constant.
Al Sweigart
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over 11 years ago
Added labels to the __str__() method of AnimatedSprite.
Al Sweigart
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over 11 years ago
Got rid of first_frame member. Renamed MySprite class. Renamed spellEffect class. Got rid of the load() methods in the AnimatedSprite classes.
Al Sweigart
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over 11 years ago
Add UI for timers, modified has_[powerup]() methods to return time left.
Al Sweigart
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over 11 years ago
Improved the shotgun powerup drawing
Al Sweigart
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over 11 years ago
Improved Sidebar class. Created numGems global. Added size constants. Renamed Logo class.
Al Sweigart
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over 11 years ago
Improved the Background class.
Al Sweigart
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over 11 years ago
Renamed SpellIcon class. Added spaces after +, -, and * operators.
Al Sweigart
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over 11 years ago
Added spaces after all the commas
Al Sweigart
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over 11 years ago
Removed easygui requirement and changed image & sound file paths
Al Sweigart
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over 11 years ago
Moved the images & sounds to subdirectories, renamed main.py
Al Sweigart
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over 11 years ago
Initial commit of the Demon Kingdom files.
Al Sweigart
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over 11 years ago
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