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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 22, 2023 — Apr 22, 2024
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Fixed headbobbing, made mobs interact with the doors, some other stuff, I think.
Michał Walczak
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over 11 years ago
Entity sprites work now, also robots.
Michał Walczak
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over 11 years ago
Some cosmetic changes, started on entities/sprites
Michał Walczak
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over 11 years ago
added a 'startup script', fixed a door bug, added headbobbing (toggable in constants.py atm)
Michał Walczak
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over 11 years ago
some changes in pysfml API
Michał Walczak
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over 11 years ago
python3.2 -> python3.3
Michał Walczak
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over 11 years ago
movement/collision simulated within Box2D, made doors disappear, some cosmetic weapon attack delay
Michał Walczak
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over 11 years ago
added Box2D for good
Michał Walczak
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over 11 years ago
removed some files that should not be there
Michał Walczak
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over 11 years ago
physics part 1, set up bodies to simulate, added pyBox2D to repo
Michał Walczak
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over 11 years ago
fixed map orientation, some minor changes, return point in case of failure
Michał Walczak
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over 11 years ago
onscreen weapons, along with fake shooting
Michał Walczak
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over 11 years ago
some cleanup and dev utility
Michał Walczak
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over 11 years ago
added "windows" to the test map to relearn how to change wall sprites
Michał Walczak
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over 11 years ago
working HUD, last thing is weapon held in hand
Michał Walczak
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over 11 years ago
fixed the fps counter
Michał Walczak
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over 11 years ago
added readme
Michał Walczak
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over 11 years ago
removed the png assets
Michał Walczak
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over 11 years ago
first jab at the hud, basics are in
Michał Walczak
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over 11 years ago
initial commit
Michał Walczak
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almost 12 years ago
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