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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 22, 2023 — Apr 22, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed headbobbing, made mobs interact with the doors, some other stuff, I think. More... over 11 years ago
Entity sprites work now, also robots. More... over 11 years ago
Some cosmetic changes, started on entities/sprites More... over 11 years ago
added a 'startup script', fixed a door bug, added headbobbing (toggable in constants.py atm) More... over 11 years ago
some changes in pysfml API More... over 11 years ago
python3.2 -> python3.3 More... over 11 years ago
movement/collision simulated within Box2D, made doors disappear, some cosmetic weapon attack delay More... over 11 years ago
added Box2D for good More... over 11 years ago
removed some files that should not be there More... over 11 years ago
physics part 1, set up bodies to simulate, added pyBox2D to repo More... over 11 years ago
fixed map orientation, some minor changes, return point in case of failure More... over 11 years ago
onscreen weapons, along with fake shooting More... over 11 years ago
some cleanup and dev utility More... over 11 years ago
added "windows" to the test map to relearn how to change wall sprites More... over 11 years ago
working HUD, last thing is weapon held in hand More... over 11 years ago
fixed the fps counter More... over 11 years ago
added readme More... over 11 years ago
removed the png assets More... over 11 years ago
first jab at the hud, basics are in More... over 11 years ago
initial commit More... almost 12 years ago