0
I Use This!
Inactive

Commits : Listings

Analyzed about 6 hours ago. based on code collected about 10 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed a few minor problems in the geometry generator for a sphere. More... over 15 years ago
Major update. Added brittle fracture and user-defined gravity. Symmetry and rigid-body motion are currently broken. FEA is disabled because it hasn't been maintained. These issues will be worked in the next full release. A gui is availible in SPHearUI.tar.gz. It is Java-based and uses the OpenGL plugin. It's output format is currently not compatable without some minor tweaks. This will be fixed. More... over 15 years ago
Added/readded physical viscosity. More... almost 16 years ago
Fixed some minor problems in the general shape algorithm. More... almost 16 years ago
Added bin_number and a time dependant gravity. More... almost 16 years ago
Merged new particles based algorithm in SPHearX with the CVS tree. Broke time integration into three files in prep for GPGPU routine. More... almost 16 years ago
Removed boundary routines in prep for update. More... almost 16 years ago
Removed column_factor and changed LSODE error tolerence More... almost 16 years ago
Added the bounding box sink and removed the last pieces of the old boundaries from the input file. Requires a new input file. More... almost 16 years ago
Forced to synchronize local and sourceforge repository More... almost 16 years ago
? More... almost 16 years ago
Added the sphear script. More... almost 16 years ago
Clean-up. Removed unused variables and reorginized this to speed up the analysis. First glance is something on the order of a 20% improvement. More... almost 16 years ago
Fixed the boundary coeff and the validation routines run nicely now. Changed the output scheme. More... almost 16 years ago
Need to adjust the boundary load coefficient. Perhaps pick a number of particles to arrest. More... almost 16 years ago
Small change to interface load to account for mass differences. More... almost 16 years ago
Major improvement to the contact algorithm for SPH-SPH multi material contact. More... almost 16 years ago
Updated boundary force calculation to reflect impact velocity. Added overlay capability in sphlot and fixed a bug in the cubic kernel. More... almost 16 years ago
Updated the boundary load so that it scales with the initial/maximum velocity so that high speed particles are stopped. More... almost 16 years ago
Fixed the boundary load calculation and enabled SPH particle boundary pressure output. More... almost 16 years ago
Added 2D friction for bnd boundaries. More... almost 16 years ago
Disabled the tension correction because it is incorrect and need to be studied. More... almost 16 years ago
Major upgrade to the geometry routines. Added plasticity and the mass scaling routine. More... about 16 years ago
Minor fixes to get it to compile without the restart utilities. More... about 16 years ago
Removed dependancy upon the restart routines. More... about 16 years ago
Added the deallocate routine. More... about 16 years ago
Beta version with perfect plasticity model and hooks for restart and GPU computing. More... about 16 years ago
Removed. More... about 16 years ago
Forced to synchronize. More... about 16 years ago
Fixed some minor bugs. This version is working nicely for the water/nylon droplet problems. More... about 16 years ago