28
I Use This!
Very Low Activity

Commits : Listings

Analyzed about 19 hours ago. based on code collected 2 days ago.
Apr 29, 2023 — Apr 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
compiles under GNU/Linux with NO_NET turned off More... almost 19 years ago
Added warning to archdef.h to not use! More... almost 19 years ago
Changed NO_WINSTUFF to opposite ifdef _WIN32 More... almost 19 years ago
Changes made by SeaEagle1 to SpringClient More... almost 19 years ago
File in wrong place, don't worry about it. More... almost 19 years ago
Periodic, useless update. Sorry to disappoint. More... almost 19 years ago
Stupid compiled files got stuck in... More... almost 19 years ago
Run BattleroomClient.py to test out my updates; you need to copy or link ../twoway/safe1.py into this directory More... almost 19 years ago
Fixed typo in Utility.h More... almost 19 years ago
Battleroom and communications working!!! More... almost 19 years ago
Update of boa btlrm More... almost 19 years ago
Trying to fix my stupid boa errors. Nothing to see, move along... More... almost 19 years ago
More possibly-useless boa goodness More... almost 19 years ago
Playing with boa, maybe something will come of it? More... almost 19 years ago
input ported to glut windows creation ported to glut inputs are moved form windows.h to include/inputs.h few VK_SHIFT... left to be replaced by keyShift() More... almost 19 years ago
revert Lesson2.cpp to GLUT code debug option is back in SConstruct as an option More... almost 19 years ago
Matias Bjørling <mb at silverwolf.dk> Changed the debug line so it reflect current debugging. More... almost 19 years ago
Vincent Pelletier <[email protected]> include/linux/windows.h: Macro MessageBox changed. WeaponDefHandler.cpp: Use NO_WINSTUFF to determine the path. MoveInfo.cpp, MoveTestScript.cpp, ReadMap.cpp, UnitParser.cpp, CommanderScript.cpp, UnitDefHandler.cpp, MouseCursor.cpp: Likewise. glFont.cpp: Coding style cleanup. Reduced NO_FONT conditional parts. (glPrint,glCallLists,glPrintAt): Replaced string rendering by dummy display. SunParser.cpp: Coding style cleanup. Disabled pragma. Capitalize first message letters. Lesson2.cpp: Added GLX & X code for creating & destroying OpenGL window. Added #warnings because of incomplete implementation. myGL.cpp: Workaround for glGetString SIGABRT when returning NULL. Re-enabled extensions checks. FileHandler.cpp: Changed error message. Added a missing free call. More... almost 19 years ago
Adding notes to myGL.cpp More... almost 19 years ago
Up to the point where HPI needs to be implemented More... almost 19 years ago
Added patch by ZuluOne for pointer problems More... almost 19 years ago
Fixed SegFault by coding in FileHandler search function for Linux only (leaving MSVC io.h-based stuff alone) More... almost 19 years ago
Added GLU library to SConstruct, but hasn't helped yet More... almost 19 years ago
Final, good, SConstruct with -ggdb3 More... almost 19 years ago
Fixed SConstruct debug info More... almost 19 years ago
Fixed non-explicit casts, thanks ZuluOne! More... almost 19 years ago
Updated one file with #pragma once and TAPalette.cpp to not segfault if missing palette.pal More... almost 19 years ago
Fixed stupid problem, these were already #ifdef'd (though in a dumb way) More... almost 19 years ago
Fixed !defined thing More... almost 19 years ago
Fixed "#pragma once" in rts/gui/* More... almost 19 years ago