Posted
about 11 years
ago
by
AF
Other Freeware the transported unit had the colision volume rarely possible to show using alt-V in 0.89 and at 0.91 nothing changed the unit can collide and mess without damages despit true at the : allowCrushingAlliedUnits=true, –Default: false New
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Posted
about 11 years
ago
by
AF
Version: v6 Spring Maps Freeware rework of the original map Archers Valley v5 -updated metal map to make for a more balanced layout (north – south now have even number of mexes) -updated texture to fit with new mex distribution no other changes made Author / Publisher: Klon
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Posted
about 11 years
ago
by
AF
Version: Phoenix v2 Games Freeware From the ashes… Fixed for Spring 91 by Forboding Angel. Author / Publisher: Forboding Angel
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Posted
about 11 years
ago
by
AF
Version: v1 Spring Maps Freeware Winter is coming early this year… time to cuddle up around the Moho. 6-12 players, prefab city tiles by KaiserJ (scaled down version by me) have fun! Author / Publisher: Klon
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Posted
about 11 years
ago
by
jK
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Posted
about 11 years
ago
by
AF
Other Freeware dont reached to see something else teamcolor only vertice color set in blender was not team colored because the material color when making uvmap make an alpha transparency at 50% or so what mean team color for springrts 0.91 so its possible to make uvmap in blender and export with dae format but [...]
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Posted
about 11 years
ago
by
AF
Other Freeware dont reach to see something else teamcolor Author / Publisher: depreciator
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Posted
about 11 years
ago
by
AF
Other Freeware bugged model dont understand why blender Author / Publisher: depreciator
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Posted
about 11 years
ago
by
AF
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Posted
about 11 years
ago
by
AF
Version: v1 Spring Maps Freeware After the mining companies had abandoned this far-off planet, wind and dust ruled supreme for a thousand years. Now the Machine Empire has come to take over… large desert map for large team games. handmade using sme, gimp & cinepaint, prefab city tiles by KaiserJ. this map is a beta [...]
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