SpriteCore (formerly Sprite32) is a small library that provides sprite-based animation for games and other highly dynamic, graphical applications. It is very small with a simple API, yet flexible enough to accommodate multiple rendering architectures (currently, SDL is supported). My eventual goal is to have it running across multiple platforms (Linux, *BSD, Darwin, other Unix) and windowing systems (X11, Win32, MacOS Cocoa/Quartz, bare framebuffer).
It has been converted as of 0.7 to Objective-C from C++.
These details are provided for information only. No information here is legal advice and should not be used as such.