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I Use This!
Inactive

Commits : Listings

Analyzed about 6 hours ago. based on code collected about 10 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
- added pegw0's graphics set More... over 18 years ago
made mouse appear for dialog More... over 18 years ago
added exit dialog More... over 18 years ago
- added numpad input More... almost 19 years ago
made it not use 100% CPU all the time More... over 19 years ago
- synced with latest Forthy - improved Forth file loading - added more primitives - pruned some obsolete code More... over 19 years ago
- oops More... over 19 years ago
- I honestly don't remember, been animating for three weeks More... over 19 years ago
- added a bunch of words - support for updated Forthy, with yielding scripts etc. - tweaks to console - don't ASSERT inside a word, just throw a Forthy exception. :P More... over 19 years ago
added parallax layer words files More... over 19 years ago
added parallax/layer words More... over 19 years ago
- trying to fix weirded up directory structure More... over 19 years ago
- fixed null strdup in tile.c - LIST word added to tileset More... over 19 years ago
- fixed gcc warning in tileset - crash-proofing for null tilesets in map editor, rendering, etc. More... over 19 years ago
moving directory More... over 19 years ago
- tweaks More... over 19 years ago
- map resizing, with forth words More... over 19 years ago
- added some vocabularies More... over 19 years ago
- renamed/refactored some stuff - finally added most of the tileset words More... over 19 years ago
- added some more words to the forth dictionary More... over 19 years ago
- added some more words to the forth dictionary - messed around a bit with the tileset words, they don't do anything yet though More... over 19 years ago
basic parallax editing should work now More... over 19 years ago
cleaning/refactoring More... over 19 years ago
started with parallax layer editing More... over 19 years ago
- added lots of Forth - now load from external files, can make lots of scripts to do crazy things More... over 19 years ago
simple brush mechanism. you can store an arbitrary number of brushes in the map and grab/place them. brushes have a fixed maximum size, smaller sizes are possible with transparency. More... over 19 years ago
minor changes More... over 19 years ago
- updated for forthy changes - ALLEGRO_STATICLINK defines added for release build - tweaked forth a bit More... over 19 years ago
fixed compilation More... over 19 years ago
added missing files More... over 19 years ago