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Starling-Extension-Particle-System
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Inactive
Commits
: Listings
Analyzed
about 15 hours
ago. based on code collected
about 19 hours
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 1 of 4
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removed Flash Builder project; updated IDEA project
Daniel Sperl
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about 2 years ago
Merge branch 'master' of github.com:PrimaryFeather/Starling-Extension-Particle-System into master
Daniel Sperl
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over 3 years ago
fixed blend mode handling (closes #32)
Daniel Sperl
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over 3 years ago
Merge pull request #33 from j3k0/master
Daniel Sperl
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over 3 years ago
Allow starling to skip frames
Jean-Christophe Hoelt
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over 3 years ago
fixed occasional division through zero after recent commit
Daniel Sperl
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over 5 years ago
added 'emitterNextX/Y' property to allow smoothly animated emitters even in low frame rates
Daniel Sperl
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over 5 years ago
fixed how emission rate is calculated
Daniel Sperl
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over 5 years ago
corrected file access mode
Daniel Sperl
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about 6 years ago
now using BlendMode.NORMAL if possible - that way, the PS may be batched together with other meshes
Daniel Sperl
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over 6 years ago
fixed rendering issue with particle systems that had 'batching' enabled
Daniel Sperl
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over 6 years ago
changed background alpha of stage (in Demo) to '1' for correct blending results
Daniel Sperl
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almost 7 years ago
updated modules to use AIR 25
Daniel Sperl
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almost 7 years ago
fixed error when downsizing capacity
Daniel Sperl
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about 7 years ago
added property 'defaultDuration' (closes #28)
Daniel Sperl
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almost 8 years ago
updated source after change in Starling
Daniel Sperl
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about 8 years ago
Merge branch 'v2.0'
Daniel Sperl
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about 8 years ago
added 'out' folder to git ignore file
Daniel Sperl
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about 8 years ago
updated copyright header
Daniel Sperl
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about 8 years ago
updated method call after renaming it in Starling
Daniel Sperl
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about 8 years ago
fixed error after change in latest Starling version
Daniel Sperl
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over 8 years ago
simplified capacity logic; added support for different mesh styles
Daniel Sperl
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over 8 years ago
updated for Starling 2 API
Daniel Sperl
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over 8 years ago
fixed that COMPLETE event was sometimes not dispatched; fixed error when capacity is set to zero.
Daniel Sperl
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about 9 years ago
fixed another rendering inconsistency compared with the original "Particle Designer"
Daniel Sperl
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about 9 years ago
added fallback value for 'minRadiusVariance' (closes #26)
Daniel Sperl
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over 9 years ago
Merge pull request #24 from alamboley/master
Daniel Sperl
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almost 10 years ago
removed FDT complaining about dead code
Aymeric Lamboley
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almost 10 years ago
added parsing of 'minRadiusVariance'
Daniel Sperl
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about 10 years ago
Merge pull request #23 from Rokannon/master
Daniel Sperl
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about 10 years ago
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