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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 29, 2023 — Apr 29, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fixed strange behavior with special characters in filenames (closes #1006) More... over 6 years ago
fixed that adding the same asset with the same name multiple times would dispose the asset More... over 6 years ago
added BitmapFont management methods to AssetManager (closes #990) More... over 6 years ago
fixed outdated documentation (closes #1005) More... over 6 years ago
fixed wrong method name in API reference More... over 6 years ago
'Image.automateSetupForTexture' now supports multiple setup/release methods per texture (refs #1004) More... over 6 years ago
enhanced documentation of 'Image.automateSetupForTexture' and related methods (closes #1004) More... over 6 years ago
moving back to let zero alpha prevent mask drawing (instead of depth test) More... over 6 years ago
now supporting BitmapFont subclasses to use their own file format (closes #997) More... over 6 years ago
reverted bitmap font registration change from last commit; instead, added new property 'registerBitmapFontsWithFontFace' (refs #997, #998) More... over 6 years ago
asset manager now uses font XML file's name for font registration; font and atlas texture are no longer removed automatically (refs #997, #998) More... over 6 years ago
added 'TextField.getTextBounds' More... over 6 years ago
updated AGALMiniAssembler with latest changes from Adobe More... over 6 years ago
fixed 'isZero' check in width/height assignment More... over 6 years ago
fixed that letterSpacing was not applied to BitmapFont (closes #1003) More... over 6 years ago
... and extending the previous commit to also work on batched meshes More... over 6 years ago
fixed alpha problems in DistanceFieldStyle More... over 6 years ago
now exposing "BitmapFont.arrangeChars" so that subclasses can use it (refs #996) More... over 6 years ago
fixed that missing chars in bitmap fonts could sometimes screw up text composition More... over 6 years ago
now taking texture scale into account for distance field softness More... over 6 years ago
now making sure atlas and fonts XML are kept even when texture is missing (if 'keep...Xmls' is enabled) (refs #556) More... over 6 years ago
fixed wrong use of font size in previous bitmap font commit (refs #1002) More... over 6 years ago
removed empty line More... over 6 years ago
fixed that auto-scaling of distance field 'softness' didn't take 'contentScaleFactor' into account (refs #828) More... over 6 years ago
fixed that BitmapFont was not drawn if lineHeight exceeded TextField height (refs #1002) More... over 6 years ago
fixed rare problem that made object stuck at zero width or height More... over 6 years ago
fixed check for distance field element in bitmap font XML (closes #1001) More... over 6 years ago
now automatically rendering distance field fonts with the correct mesh style More... over 6 years ago
added 'BitmapFontType' class and appropriate properties to 'BitmapFont' More... over 6 years ago
fixed that properties of DistanceFieldStyle were not always updated correctly on batching More... over 6 years ago