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Very Low Activity
Commits
: Listings
Analyzed
1 day
ago. based on code collected
1 day
ago.
Apr 29, 2023 — Apr 29, 2024
Showing page 8 of 75
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Date
fixed strange behavior with special characters in filenames (closes #1006)
Daniel Sperl
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over 6 years ago
fixed that adding the same asset with the same name multiple times would dispose the asset
Daniel Sperl
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over 6 years ago
added BitmapFont management methods to AssetManager (closes #990)
Daniel Sperl
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over 6 years ago
fixed outdated documentation (closes #1005)
Daniel Sperl
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over 6 years ago
fixed wrong method name in API reference
Daniel Sperl
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over 6 years ago
'Image.automateSetupForTexture' now supports multiple setup/release methods per texture (refs #1004)
Daniel Sperl
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over 6 years ago
enhanced documentation of 'Image.automateSetupForTexture' and related methods (closes #1004)
Daniel Sperl
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over 6 years ago
moving back to let zero alpha prevent mask drawing (instead of depth test)
Daniel Sperl
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over 6 years ago
now supporting BitmapFont subclasses to use their own file format (closes #997)
Daniel Sperl
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over 6 years ago
reverted bitmap font registration change from last commit; instead, added new property 'registerBitmapFontsWithFontFace' (refs #997, #998)
Daniel Sperl
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over 6 years ago
asset manager now uses font XML file's name for font registration; font and atlas texture are no longer removed automatically (refs #997, #998)
Daniel Sperl
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over 6 years ago
added 'TextField.getTextBounds'
Daniel Sperl
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over 6 years ago
updated AGALMiniAssembler with latest changes from Adobe
Daniel Sperl
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over 6 years ago
fixed 'isZero' check in width/height assignment
Daniel Sperl
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over 6 years ago
fixed that letterSpacing was not applied to BitmapFont (closes #1003)
Daniel Sperl
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over 6 years ago
... and extending the previous commit to also work on batched meshes
Daniel Sperl
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over 6 years ago
fixed alpha problems in DistanceFieldStyle
Daniel Sperl
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over 6 years ago
now exposing "BitmapFont.arrangeChars" so that subclasses can use it (refs #996)
Daniel Sperl
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over 6 years ago
fixed that missing chars in bitmap fonts could sometimes screw up text composition
Daniel Sperl
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over 6 years ago
now taking texture scale into account for distance field softness
Daniel Sperl
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over 6 years ago
now making sure atlas and fonts XML are kept even when texture is missing (if 'keep...Xmls' is enabled) (refs #556)
Daniel Sperl
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over 6 years ago
fixed wrong use of font size in previous bitmap font commit (refs #1002)
Daniel Sperl
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over 6 years ago
removed empty line
Daniel Sperl
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over 6 years ago
fixed that auto-scaling of distance field 'softness' didn't take 'contentScaleFactor' into account (refs #828)
Daniel Sperl
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over 6 years ago
fixed that BitmapFont was not drawn if lineHeight exceeded TextField height (refs #1002)
Daniel Sperl
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over 6 years ago
fixed rare problem that made object stuck at zero width or height
Daniel Sperl
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over 6 years ago
fixed check for distance field element in bitmap font XML (closes #1001)
Daniel Sperl
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over 6 years ago
now automatically rendering distance field fonts with the correct mesh style
Daniel Sperl
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over 6 years ago
added 'BitmapFontType' class and appropriate properties to 'BitmapFont'
Daniel Sperl
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over 6 years ago
fixed that properties of DistanceFieldStyle were not always updated correctly on batching
Daniel Sperl
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over 6 years ago
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