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I Use This!
Inactive

Commits : Listings

Analyzed about 3 hours ago. based on code collected about 3 hours ago.
Nov 08, 2024 — Nov 08, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge in some long-forgotten changes after a merge conflict. Copy-edit a bit. More... almost 16 years ago
Add .sln file to the repository. More... almost 16 years ago
Remove DEBUG3D macro and include stereocommon instead. More... almost 16 years ago
Extract DEUBG3D macro into stereocommon.h from stereo3D.h, because the latter is plug-in-specific and should not be dependent on by the core. More... almost 16 years ago
Some comments clean up. More... about 17 years ago
Add some screenshots for the doc. More... over 17 years ago
Commit some intermediate work -- add action buttons to the stereo window to switch some options in place (e.g. wireframe vs. shaded and stereo modes). Not all of them work yet. Clean up some dead/example code. Remove more hardcoding and apply more coding conventions. Format more. Document more. More... over 17 years ago
Remove MayaIncludes.h from project settings. More... over 17 years ago
Perform some review clean up. More... over 17 years ago
Integrate more Alison's cameras' setup with the plug-in. Add a playground .ma file with the measurements for free modifications while keeping the original intact. More... over 17 years ago
Perform minor clean up. More... over 17 years ago
Remove unused file. It's not necessarily a good idea to include everything there may be there for Maya anyways that increases the compilation time. More... over 17 years ago
Commit some minor variable changes (long outstanding commit). More... over 17 years ago
Add Maya 8.5 hacks to compile. The method in the view is for now harcoded; to be properly ifdeffed later. More... over 17 years ago
Add Maya 2.5 binary. More... over 17 years ago
fix the two drop down menus "camera", "method" problems; the reset button does not generate error now; compatable with maya 8.5 and 2008 version More... over 17 years ago
Minor update on the DEBUG3D option and clean up. More... over 17 years ago
Add a precompiled MacOS X binary. More... over 17 years ago
Add a Win32 binary version of the plug-in, for now for ease of Alison to download it. MacOS X version will follow later. More... over 17 years ago
Add a copyright statement. More... over 17 years ago
Automatically create a 3D rendering window that has the multi-pass rendering enabled for the stereoscopic view. There is a number of hardcoding and widgets to fix. More... over 17 years ago
Commit some debugging, corrections, and other info. More... over 17 years ago
with the frame in the UI, help button links to google More... over 17 years ago
Pre-pend the necessary hassle copyright clause. More... over 17 years ago
Adjust resource name to stereo3d.mel. More... over 17 years ago
Clean up MEL a bit more. Make IOD a float. Fix reset a bit in order not to duplicate cameras list in the method dropdown. More... over 17 years ago
Polish MEL code a bit and make it look a bit more readable. Identify hardcoding places that need to be fixed. More... over 17 years ago
Remove redundant file as relative sourcing doesn't seem to work. More... over 17 years ago
top3 panel done More... over 17 years ago
Make the first pre-alpha version work with two passes, non-hardware in one View!!! It is kludgy, as the multiview is rendered... in one of the panels of Attribute Editor, but at last Left and Right cameras are rendered in one view(1) properly. Now need to fix the color mask a bit. frustum calculation, and attach the view to the proper place. More... over 17 years ago