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Inactive
Commits
: Listings
Analyzed
about 5 hours
ago. based on code collected
about 8 hours
ago.
Apr 25, 2023 — Apr 25, 2024
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Tidy up ready to branch for .Net 5.0 test
vargol
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over 3 years ago
VR180 Fisheye Lens. ODS correction for Spherical 180 lens
vargol
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about 5 years ago
Improved 360 camera. Similar changes made to 180 camera, but currently untested
vargol
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almost 7 years ago
Add 180 degree camera example
vargol
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almost 7 years ago
Add a couple of new Projects, on using a physics simulator from Nuget, the other my home grown Lindenmayer System processor from many years back.
vargol
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almost 7 years ago
Initialise ThreadStatic stuff in SunAPI constructor. Ensures its initialised on main thread. Actually needed for BIH accelerator
vargol
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almost 7 years ago
Add a 180 degree VR lens
vargol
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about 7 years ago
Add a Over Under 360 camera (3D VR)
vargol
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about 7 years ago
ZIP compression openexr files now working. Needed zlib wrapper around deflate stream.
vargol
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over 7 years ago
Add lang variant for floats for people that get their commas and full stops confused <smiley>
vargol
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over 7 years ago
OpenEXR working except for zip compression. Half and float datatypes, compression type rle and none aseems to work none
vargol
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over 7 years ago
add tesslatable example
David Burnett
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over 8 years ago
Merge pull request #1 from Slavinsky/master
Vargol
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over 8 years ago
"bump_map"
A.S
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over 8 years ago
Revert "Move some of the maths to be double based to see the effects"
David Burnett
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almost 10 years ago
Move some of the maths to be double based to see the effects
unknown-user
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almost 10 years ago
Global Photons that only hit the background caused a null reference error. More outut formatting fixes Removed some debug output
David Burnett
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almost 10 years ago
Put working code back, extend to Global Photons. Branch mono_bug created for the bug
David Burnett
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almost 10 years ago
Merge branch 'master' of https://github.com/Vargol/PhotonPump
David Burnett
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almost 10 years ago
Commit the fix back after creating branch for testing mono bug
unknown-user
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almost 10 years ago
Old balancing code put back for bug diagnosis
unknown-user
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almost 10 years ago
Back to the original balancing code, have now found what looks like a compiler bug and worked around it
unknown-user
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almost 10 years ago
Fix for QMC sigma set up
unknown-user
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almost 10 years ago
Photon Balancing restore after fix Minor loggging output fix for irradiance cache GI
unknown-user
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almost 10 years ago
Apply Object to World Transformation to Function Pipe Bounds Tweak protection level on some Particle Surface parameters to allow subclassing from sc files
unknown-user
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almost 10 years ago
Add smooth option to function pipe
unknown-user
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almost 10 years ago
Moved Photon Class into its own file. Caustic Photon Mapping no longer uses a balanced kdtree as the balancing code appears to be buggy.
unknown-user
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almost 10 years ago
Photons require float to int ByteUtil initialisation
unknown-user
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almost 10 years ago
Remove some debug messages
unknown-user
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almost 10 years ago
FunctionPipe now allows you to define an outline to be extruded.
unknown-user
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almost 10 years ago
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