Fixed temporarily broken keyboard support. |
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over 14 years ago
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More cleanup for the input system. Removed a lot of functions from InputDevice that won't be used there anymore. |
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over 14 years ago
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Added new DeviceConfig class (/config/device_config.cpp) for review. The DeviceConfig class will be responsibile for handling Gamepad and Keyboard configurations. It is now possible to share a single configuration between identical devices. Begun integration, still needs *a lot* of cleanup, but basically works. |
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over 14 years ago
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Some code cleanup. |
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over 14 years ago
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Bugfix: removed debug/test code. |
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over 14 years ago
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Added fixes to STK to work with current irrlicht SVN. All changes are in #ifdef IRR_SVN - and at this stage linking fails for atm unknown reasons. No changes to irrlicht 1.5 compilation. |
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over 14 years ago
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Moved m_animated_textures.clear(), m_all_nodes.clear(), & m_all_meshes.clear() *outside* of the respective for loops & removed the redundant null pointer check for m_animated textures per Joerg's observations. |
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over 14 years ago
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Updated sl transaltion by mufic |
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over 14 years ago
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Replaced several dynamic_cast with getIrrlichtElement (which avoids dynamic_casts in non-debug mode and on windows, where irrlicht as default is compiled without RTTI information). |
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over 14 years ago
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Replaced dynamic_cast with irrlicht getType function (since irrlicht on windows per default is not compiled with RTTI). |
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over 14 years ago
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Fixed the messy Track::cleanup function (correctly this time). No longer crashes when you re-play a track that you had previously played. |
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over 14 years ago
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================================================================================ Temporary fix for multicontroller problems. This fix will support multiple controllers with the same name, but there will be one entry in the config file for each controller. No longer creates multiple entries for each controller. Need to correct a few other problems before this can truly be completed. |
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over 14 years ago
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Updated animation rotations. |
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over 14 years ago
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Removed HAVE_IRRLICHT |
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over 14 years ago
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Added much documentation and did some cleanup to GUI engine (hopefully if I'm hit by a meteorite, others will be able to continue working with the code) |
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over 14 years ago
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Configuring gamepad input works again |
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over 14 years ago
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Code cleanup (removed HAVE_IRRLICHT, ...). |
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over 14 years ago
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Added support for the kart files to specify the shape of its symbol in the mini map. |
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over 14 years ago
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Fixed (at least some) incorrect rotations in 3d animations. |
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over 14 years ago
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1) Removed wire-frame support (which didn't work anyway, and would need a fair amount of work to get it to work with irrlicht). 2) Added ctrl-f11 support to switch from bullet debug view back to track view (full toggling back and for is not supported yet and ends up with a grey screen in bullet debug view). 3) Code cleanup (removed tabs, HAVE_IRRLICHT, ...) |
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over 14 years ago
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Fixed bullet debug view, improved bullet debug camera to be always behind the kart now. |
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over 14 years ago
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Simplified event handling model in GUI to be less obtuse and more predictable |
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over 14 years ago
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Fixed AI kart count widgets to provide correct in game |
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over 14 years ago
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Fixed player identity not changeable by improving event handling in the GUI |
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over 14 years ago
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Fixed incorrect code (and warning) |
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over 14 years ago
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Speeded up kart model rotation in menus due to popular request |
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over 14 years ago
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fixed crashes with command line arguments |
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over 14 years ago
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Controller patch by Bob Forder - thanks\! |
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over 14 years ago
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Can now choose which track to play into in the GUI + sow proper screenshots and track names |
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over 14 years ago
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Scaled down adiumy texture |
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over 14 years ago
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