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Moderate Activity
Commits
: Listings
Analyzed
about 23 hours
ago. based on code collected
2 days
ago.
Mar 26, 2023 — Mar 26, 2024
Showing page 9 of 776
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Add billboard text rendering in vulkan
Benau
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over 1 year ago
Remove friend class in GE::GESPMBuffer
Benau
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over 1 year ago
Add colorization for vulkan
Benau
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over 1 year ago
Fix broken splitscreen network when no track selection screen
Benau
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over 1 year ago
Don't spam logging about missing rewinder
Benau
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over 1 year ago
Always send (empty if applicable) kart data to ensure forward compatibility
Benau
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over 1 year ago
Allow using real addon karts in networking
Benau
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over 1 year ago
Make it possible to enable kart exhaust in legacy device
Benau
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over 1 year ago
Fix particle xml after code change
Benau
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over 1 year ago
Use uniform rendering code for particle rendering
Benau
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over 1 year ago
Remove unneeded pow in transparent.frag
Benau
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over 1 year ago
Fix missing snowflake in icy soccer field
Benau
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over 1 year ago
Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan
Benau
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over 1 year ago
Fix ghost kart missing for non-colorizable kart
Benau
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over 1 year ago
Move RenderInfo class to GE
Benau
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over 1 year ago
Load colorization data for vulkan
Benau
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over 1 year ago
Fix crash when getActiveCamera is used after rendering scene
Benau
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over 1 year ago
Preload icon materials to avoid hang when firstly insert item
Benau
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over 1 year ago
Simplify m_icon_node handling in item class
Benau
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over 1 year ago
Don't check for descriptor indexing properties on non-apple devices
Benau
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over 1 year ago
Update AppData file game screenshots url
Benau
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over 1 year ago
Fix hang when switching kart in selection screen for vulkan
Benau
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over 1 year ago
Add missing vkCmdBindDescriptorSets for supportsBindMeshTexturesAtOnce
Benau
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over 1 year ago
Always use stable_sort to avoid flickering with alpha blending
Benau
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over 1 year ago
Fix logic error in GEVulkanTexture::getTextureData
Benau
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over 1 year ago
Allow changing texture compression setting without restarting stk
Benau
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over 1 year ago
Take BPTC into account for texture compression support
Benau
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over 1 year ago
Add texture matrix support in vulkan
Benau
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over 1 year ago
Don't call KartPropertiesManager::onDemandLoadKartTextures on child process
Benau
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over 1 year ago
Mirror UV if needed in vulkan
Benau
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over 1 year ago
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