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Analyzed 2 days ago. based on code collected 4 days ago.

Project Summary

This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.

Tags

library mmo multithreading network

In a Nutshell, syncsys...

This Project has No vulnerabilities Reported Against it

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Languages

C++
100%

30 Day Summary

Jul 14 2022 — Aug 13 2022

12 Month Summary

Aug 13 2021 — Aug 13 2022

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