openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
T
Talescripts
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 10 hours
ago. based on code collected
about 16 hours
ago.
Apr 28, 2023 — Apr 28, 2024
Showing page 9 of 15
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Merge pull request #47 from Cegaiel/master
Cegaiel
More...
almost 12 years ago
One less click each time you work a mine. You no longer need to click 'Work' button (doesn't exist anymore) after selecting nodes each round. During setup, there is now a new pulldown menu to select the ore type you're mining. After you select the ore you are mining, it will now know how many nodes there is to the corresponding ore. Starts automatically mining after selecting the appropriate number of nodes. ie Iron is 7 nodes. Upon selecting 7 nodes, it will automatically start mining. Slight adjustment to the PopUp box detection routine. No more recursions. Removed delays after selecting nodes 1 and 2, and it's still safe. Significant increase to speed (doubled?). Unnecessary delays removed. Adjusted default delays to give the best balance to laggy environments. Various GUI status message changes
Michael Sharp
More...
almost 12 years ago
GUI update
Michael Sharp
More...
almost 12 years ago
One less click. Except for initial setup, you should only have to click/tap key over nodes. You no longer need to click 'Work' button after selecting nodes each round. There is now a new menu "What are you mining?". After you select the ore you are mining, it will now know how many nodes there is to the corresponding ore. Starts automatically mining after selecting the appropriate ore (number of ore).
Michael Sharp
More...
almost 12 years ago
Merge pull request #46 from Cegaiel/master
Cegaiel
More...
almost 12 years ago
Now allows you to choose your own Key or MouseWheel click to set Mines/Nodes. Better GUI screen.
Michael Sharp
More...
almost 12 years ago
Merge pull request #45 from Cegaiel/May_10_2012
Vaevictusnet
More...
almost 12 years ago
Merge pull request #44 from Aoreias/master
Vaevictusnet
More...
almost 12 years ago
Cleaned up code, line spacings
Michael Sharp
More...
almost 12 years ago
Update to gather ccordinates and Work Mine each round.
Michael Sharp
More...
almost 12 years ago
--Minor adjustment to default popDelay, from 300 to 250.
Michael Sharp
More...
almost 12 years ago
Brute force ore mining macro. Will work every 3 stone combination.
Michael Sharp
More...
almost 12 years ago
Merge remote-tracking branch 'skyfeather/master'
Jonathon Duerig
More...
almost 12 years ago
Updates to scriptingReference to include text functions
Skyfeather
More...
almost 12 years ago
moved findOneImage from text_common back to screen_reader_common
Skyfeather
More...
almost 12 years ago
Changed include location to be called from common.inc instead of screen_reader_common.inc. Some functions distributed from common_text to common_wait and common_click.
Skyfeather
More...
almost 12 years ago
Merge pull request #43 from Aoreias/master
Vaevictusnet
More...
almost 12 years ago
Merge pull request #42 from Cegaiel/May_5_2012
Vaevictusnet
More...
almost 12 years ago
More fixing to not altar other parts of screen_reader_common.inc
Skyfeather
More...
almost 12 years ago
Update to not include other changes from local repo
Skyfeather
More...
almost 12 years ago
Updated screen_reader_inc to include common_text
Skyfeather
More...
almost 12 years ago
Updates to text reading library
Skyfeather
More...
almost 12 years ago
Improved reliability - Macro will now wait and keep refreshing windows, until it can find project windows before continuing. Idea if the project (GUI) got finished before the casting box. You could even start the macro, while something is already cooking, and it will wait until its done and continue normally
Michael Sharp
More...
almost 12 years ago
Improved reliability - Macro will now wait and keep refreshing windows, until it can find project windows before continuing. Idea if the project got finished before the forge. You could even start the macro, while something is already cooking, and it will wait until its done and continue normally
Michael Sharp
More...
almost 12 years ago
Broke out text functions into text_common.inc, included from screen_reader_common.inc
Skyfeather
More...
almost 12 years ago
Updated macro using text parsing for making essences. - Contains performance improvements, and much easier to add new essential materials. Rarely hangs when adding alcohol, Not sure why yet.
Skyfeather
More...
almost 12 years ago
Adds utilities for upcoming OCR additions to VT. For documentation see: http://www.atitd.org/wiki/tale6/User:Skyfeather/VT_OCR
Skyfeather
More...
almost 12 years ago
Added Spotted Sea Cucumber fish and image to database. Added image and code to now detect losing lures after an 'Almost caught STRANGE fish message'.
Michael Sharp
More...
almost 12 years ago
Minor update - Added notes in the askForWindow() routine as to how this macro behaves.
Michael Sharp
More...
almost 12 years ago
minor update to how it adds the [New Session] tag that is written in fishlog.txt. No longer adds two line spaces, just one now.
Michael Sharp
More...
almost 12 years ago
←
1
2
…
5
6
7
8
9
10
11
12
13
14
15
→
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree