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I Use This!
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Commits : Listings

Analyzed about 1 hour ago. based on code collected about 22 hours ago.
Apr 16, 2023 — Apr 16, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed example code letting extra weapons get equipped while they were already out More... over 10 years ago
Fixed UnrealScript function calls. Added pre/post option to hooks. Better example code. More... over 10 years ago
Event hooks now also work perfectly thanks to Altimor. More... over 10 years ago
Non-Event function hooking should now work courtisy of Altimor. More... over 10 years ago
Fixed the include paths so that the solution actually builds now. More... over 10 years ago
Cleanup the readme. More... over 10 years ago
Added a basic readme. More... over 10 years ago
Minor cleanup to a few project files. More... over 10 years ago
All projects now are set to use DMD2 as their compiler again, and reset the include paths to be relative rather than absolute. More... over 10 years ago
Minor changes for some fun. More... over 10 years ago
Minor changes to the project files. More... over 10 years ago
Made injecting much more consistant. More... over 10 years ago
Added a single project build. Also made a small change to ScriptClasses.d to workaround a bug in the git-head version of dmd. More... over 10 years ago
Tiny commit, mostly debug stuff. More... over 10 years ago
Some cleanup on the comments. More... over 10 years ago
Helps if I push the arguments in the correct order. More... over 10 years ago
Some cleanup, along with some work on using the correct calling convention for script hooks. More... over 10 years ago
Ensured that manually defined structures will no longer be generated. More... over 10 years ago
UObject.Rotator, UObject.Vector, and UObject.QWord shouldn't have been generated, so they were removed. Also removed UObject.Pointer in favor of a global alias. Also modified all headers to reflect this change. Removed a few properties in Vector and Rotator that were entirely useless, and poked the TestMod a bit. More... over 10 years ago
Regenerated all headers after the last commit. More... over 10 years ago
Some more minor modifications to the way mixins are used. This decreases compile-time drastically, it also reduced the total size of the headers by another 200kb. More... over 10 years ago
Regenerated the headers after the last series of commits. More... over 10 years ago
Switched a type param to a string. More... over 10 years ago
A bit of refactoring, constant input parameters also now have that const casted away before trying to assign their values to the parameter buffer. More... over 10 years ago
Constant parameters are now declared as in parameters. More... over 10 years ago
Constant out parameters are actually in parameters, and thus shouldn't be having their value retrieved after the function is called. More... over 10 years ago
Optional parameters are passed as pointers, and are initialized to null by default. More... over 10 years ago
Optional out parameters need to be de-referenced to read or assign to them. More... over 10 years ago
Out parameters are now passed by reference, and thus don't need to be de-referenced to read or assign to them More... over 10 years ago
Temporarily hard-coded the include directory due to there being an issue with the D addin for Xamerin Studio. More... over 10 years ago