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Commits : Listings

Analyzed about 7 hours ago. based on code collected about 14 hours ago.
Apr 27, 2023 — Apr 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Moved AI network verification into an own class. More... over 15 years ago
Fix overlap of MSVC files for different versions. Thanks go to Fred Bouvier! More... over 15 years ago
Adaptation for MSVC 7.1 by Fred Bouvier. Thanks! More... almost 16 years ago
Fixed tools menu. More... almost 16 years ago
Fixed clearing of AI-network-data on import. More... almost 16 years ago
* Save Airport Radio Frequencies into the ground network file. Radio frequencies are stored in apt.dat, but FlightGear doesn't use these at the moment. I currently have some code that does AI based ATC, so it makes sense to have these in the ground network. More... almost 16 years ago
* Initial Commit of ground network verification functions. * Added a new "tools" menu item that currently contains one entry: "Verify ground network". This verification tool currently runs two separate tests: 1) Check whether all runway entrance points can be reached from each parking (and vice versa). 2) Do some initialization for the push back phase. 1) Each gate should be associated with maximally one push back hold point type. If present this node is stored inside the ground network for subsequent use by FlightGear. Since route finding operations are rather CPU intensive, pre calculating this point yields a huge performance boost for FlightGear in terms of smoothness. If an error condition is detected, network verification stops, and the offending nodes are set to "selected", so the user can easily what condition caused the error. More... almost 16 years ago
Actually place taxiways in taxiway layer, not in runway layer. More... almost 16 years ago
Pavement was not properly inserted, but the selection was there... More... about 16 years ago
Implemented command "Flip Objects Order" More... about 16 years ago
X-Plane stores objects in top-to-bottom order, but TaxiDraw was loading and storing them bottom-to-top. Fixed. More... about 16 years ago
Added more control on where in the object list an object is inserted in a container. More... about 16 years ago
Reworked procedure for attaching objects to object containers. More... about 16 years ago
Changes to the project file format. More... about 16 years ago
...and be backwards compatible. More... about 16 years ago
Also fix taxiway light codes in the X-Plane loader. More... about 16 years ago
Only use light code 6 for taxiways. We lose information about edge and centerlights that way, but with the old code for center and edge lights actually none of them was specified. More... about 16 years ago
Forgot to commit the icons. More... about 16 years ago
Merge NEW_GUI_CODE branch into HEAD. More... about 16 years ago
Fixed bug in ground network xml save function. More... over 17 years ago
minor syntax fix (gcc-4.1 complained about additional class prefix in prototype) More... over 17 years ago
fixed missing Makefile-line for xml-stuff in configure.ac More... over 17 years ago
1) Some more network ARC mode stability fixes. 2) Added two functions that allow some auto editing - Make network segments bidirectional just adds one node in the opposite direction to the exsisting one - Clean duplicate network nodes removes any duplicate network segment that might be present in the network. More... over 17 years ago
Removed an editing instability problem from the ground network code, and enabled the deletion of waypoint nodes that have network segments attached to them. The original code had the AIArcs store a pointer to the connecting nodes, but this turned out to be quite instable, when editing switched between inserting startup locations, ainodes, and connecting nodes. This patch removed the pointers and replaced it with the nodes/startup location's index number. This patch also adds the possibility of deleting AI network nodes. This was not yet possible. Nodes that have network segments (arcs) attached to them are can also be deleted. Currently this means that the arcs connected to the nodes are also deleted. Unlike the deletion of the nodes, the removal of the network arcs are not yet stored in the undo/redo buffer, so that the deletion is not yet fully reversible. However, the advantage of being able to remove nodes outweighs the disadvantage of having to reinsert a few nodes. More... over 17 years ago
One more arching mode bugfix. Only select the second node, when the first selection was actually valid. More... over 17 years ago
Bugfix and small user interface improvement. More... over 17 years ago
Some additional changes to the AI logical network loading functionality, so that it actually becomes usable. - Menu function FILE|Import AI network works. - AI network extensions are automatically saved in a file named FILENAME-groundnet.xml upon FILE|SAVE or FILE|SAVE AS commands - Logical network extentions are automatically loaded upon the FILE|OPEN command. More... almost 18 years ago
Patch submitted by Frederic Bouvier, to allow compilation on MSVC. More... almost 18 years ago
Check in of a few more AI ground network related files. More... almost 18 years ago
Initial check in of files that will allow the loading and saving of the dynamic ground networks for FlightGear. The newly checked in files are mainly copies from SimGear, as it will allow us to maintain taxigear relatively dependency free. More... almost 18 years ago