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I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 1 day ago.
Apr 14, 2023 — Apr 14, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #1 from Kavec/master More... over 8 years ago
Merge pull request #1 from Kavec/add-license More... over 8 years ago
Create LICENSE More... over 8 years ago
Expanded definition of 'Wormhole Turrets' to 'Faction Defense Turrets'. Will now properly classify border turrets and stuff like "*Verasi Crossroads Turret x" in the same category. More... about 13 years ago
Map the dialog *before* calling GetFriends. Whoops! More... about 13 years ago
More tweaks and fixes to the conquerable sector logic. More... about 13 years ago
conq_sector_friendy_status bugfixes More... about 13 years ago
Something like MAJOR changes to cfire. Currently in the middle of rewrite to support: - Fully programmable chainfire groups - Auto-configuring for simple setup -- i.e., hiding all the power if you don't want/need it by setting up weapons groups, optimal delay times, and cfire pattern for you if you let it. - UI that is clear and easy to use for users who only want basic, minimal functionality in addition to supporting highly advanced users with (possible) domain-specific language/mini-lua interface. Also, a definite, is a UI that will allow graphical setup of complex cfire chains in an intuitive way - (Possible) Ability to share cfire binds with each other in game via chat (may spread to rest of TCS settings) More... about 13 years ago
Quick fix for error-on-exit-VO More... about 13 years ago
- MultiAim no longer sets a lua error timebomb when you rescale the HUD. Sometimes breaks, always graceful instead. More... about 13 years ago
Renamed files for more ease-of-coding when in notepad. Users won't notice a difference. More... about 13 years ago
Make Friends: UI color support improvements for previous commit. More... about 13 years ago
Added "Use Faction Standing" option to NPC controls. Switched to using VO's built-in GetFriendlyStatus in in fallback "Consider Faction Standing" method to account for Radar subsystem improvements. More... about 13 years ago
Fixed some bug. Forgot which. More... about 13 years ago
Turret selection process in MakeFriends was too greedy and would get Unaligned Station Guards as well. Fixed that. More... about 13 years ago
Fix for Conq turret selection only working in Latos. My bad, I thought they were all *CONQUERABLE STATION-themed turrets. More... about 13 years ago
More fine-grained controls for NPCs. Provides ability to select and set Hive/Station Guards/Strike Forces/Conquerable Assets/Other NPCs to be processed 'As Player', hostile, or friendly. More... about 13 years ago
Better support for more fine-grained NPC and Conquerable Assets control. No UI implementation yet; will not destabilize TCS, but will create some odd behavior until UI update is done. More... about 13 years ago
Added rudimentary support for Conquerable Station turrets More... about 13 years ago
Forgot to fix this bug, you see, and it broke everything. Fixed now More... about 13 years ago
MultiAim now properly ported over to TCS format. -Commands can use /multiaim (classic) or /tcs multiaim -Can be turned off via TCS Config menu -Has GUI options bit More... about 13 years ago
Okay, shouldn't commit so often, but the config dialog buttons were all greyed out. High priority bug fix! More... about 13 years ago
Added multiaim, sorta. More... about 13 years ago
Move from 1.2.1 to 1.4SUB2, see http://www.vendetta-online.com/x/msgboard/16/19129?page=3#303976 for more info More... about 13 years ago
Oops More... over 15 years ago
Changed \1 to an asterisk More... over 15 years ago
- Added %mf% tag to AlertMachine config. This tag will produce a small colored square indicating if MF decides that player is hostile or not. Falls back to default radar when MF is disabled. - Added hull HP color and distance colors to ALM config. Both toggleable via the options menu. * Hull color depends on player HP percentage, distance color fades from white to dark gray(#444444) based on max radar distance. - If Alertmachine has quite a bit of results to print out(Say, if you enter a sector), it will sort them via distance before printing. Farthest printed first, closest last. - MakeFriends now saves your current preset on a per-character basis. - Fixed miscellaneous bugs. More... over 15 years ago
Fixed lua errors in vo_clock. Moved tcs.VERSION variable More... almost 16 years ago
I always forget to update the damn version count More... almost 16 years ago
Added hull percentage readout to central_info; fixed a few AlertMachine reporting bugs More... almost 16 years ago