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Inactive
Commits
: Listings
Analyzed
1 day
ago. based on code collected
2 days
ago.
May 15, 2023 — May 15, 2024
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Merge pull request #1 from Kavec/master
Tyler Gibbons
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over 8 years ago
Merge pull request #1 from Kavec/add-license
Tyler Gibbons
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over 8 years ago
Create LICENSE
Tyler Gibbons
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over 8 years ago
Expanded definition of 'Wormhole Turrets' to 'Faction Defense Turrets'. Will now properly classify border turrets and stuff like "*Verasi Crossroads Turret x" in the same category.
Tyler Gibbons
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about 13 years ago
Map the dialog *before* calling GetFriends. Whoops!
Tyler Gibbons
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about 13 years ago
More tweaks and fixes to the conquerable sector logic.
Tyler Gibbons
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about 13 years ago
conq_sector_friendy_status bugfixes
Tyler Gibbons
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about 13 years ago
Something like MAJOR changes to cfire. Currently in the middle of rewrite to support: - Fully programmable chainfire groups - Auto-configuring for simple setup -- i.e., hiding all the power if you don't want/need it by setting up weapons groups, optimal delay times, and cfire pattern for you if you let it. - UI that is clear and easy to use for users who only want basic, minimal functionality in addition to supporting highly advanced users with (possible) domain-specific language/mini-lua interface. Also, a definite, is a UI that will allow graphical setup of complex cfire chains in an intuitive way - (Possible) Ability to share cfire binds with each other in game via chat (may spread to rest of TCS settings)
Tyler Gibbons
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about 13 years ago
Quick fix for error-on-exit-VO
Tyler Gibbons
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about 13 years ago
- MultiAim no longer sets a lua error timebomb when you rescale the HUD. Sometimes breaks, always graceful instead.
Tyler Gibbons
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about 13 years ago
Renamed files for more ease-of-coding when in notepad. Users won't notice a difference.
Tyler Gibbons
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about 13 years ago
Make Friends: UI color support improvements for previous commit.
Tyler Gibbons
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about 13 years ago
Added "Use Faction Standing" option to NPC controls. Switched to using VO's built-in GetFriendlyStatus in in fallback "Consider Faction Standing" method to account for Radar subsystem improvements.
Tyler Gibbons
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about 13 years ago
Fixed some bug. Forgot which.
Tyler Gibbons
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about 13 years ago
Turret selection process in MakeFriends was too greedy and would get Unaligned Station Guards as well. Fixed that.
Tyler Gibbons
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about 13 years ago
Fix for Conq turret selection only working in Latos. My bad, I thought they were all *CONQUERABLE STATION-themed turrets.
Tyler Gibbons
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about 13 years ago
More fine-grained controls for NPCs. Provides ability to select and set Hive/Station Guards/Strike Forces/Conquerable Assets/Other NPCs to be processed 'As Player', hostile, or friendly.
Tyler Gibbons
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about 13 years ago
Better support for more fine-grained NPC and Conquerable Assets control. No UI implementation yet; will not destabilize TCS, but will create some odd behavior until UI update is done.
Tyler Gibbons
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about 13 years ago
Added rudimentary support for Conquerable Station turrets
Tyler Gibbons
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about 13 years ago
Forgot to fix this bug, you see, and it broke everything. Fixed now
Tyler Gibbons
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about 13 years ago
MultiAim now properly ported over to TCS format. -Commands can use /multiaim (classic) or /tcs multiaim -Can be turned off via TCS Config menu -Has GUI options bit
Tyler Gibbons
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about 13 years ago
Okay, shouldn't commit so often, but the config dialog buttons were all greyed out. High priority bug fix!
Tyler Gibbons
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about 13 years ago
Added multiaim, sorta.
Tyler Gibbons
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about 13 years ago
Move from 1.2.1 to 1.4SUB2, see http://www.vendetta-online.com/x/msgboard/16/19129?page=3#303976 for more info
Tyler Gibbons
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about 13 years ago
Oops
Tyler Gibbons
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over 15 years ago
Changed \1 to an asterisk
Tyler Gibbons
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over 15 years ago
- Added %mf% tag to AlertMachine config. This tag will produce a small colored square indicating if MF decides that player is hostile or not. Falls back to default radar when MF is disabled. - Added hull HP color and distance colors to ALM config. Both toggleable via the options menu. * Hull color depends on player HP percentage, distance color fades from white to dark gray(#444444) based on max radar distance. - If Alertmachine has quite a bit of results to print out(Say, if you enter a sector), it will sort them via distance before printing. Farthest printed first, closest last. - MakeFriends now saves your current preset on a per-character basis. - Fixed miscellaneous bugs.
Tyler Gibbons
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over 15 years ago
Fixed lua errors in vo_clock. Moved tcs.VERSION variable
Tyler Gibbons
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almost 16 years ago
I always forget to update the damn version count
Tyler Gibbons
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almost 16 years ago
Added hull percentage readout to central_info; fixed a few AlertMachine reporting bugs
Tyler Gibbons
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almost 16 years ago
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