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Analyzed over 2 years ago. based on code collected about 3 years ago.

Project Summary

Yet another implementation of the BloodBowl board game. It uses a client/server setup similar to MegaMek to enable network play. The aim is to fully implement all rules from the Living Rulebook.

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In a Nutshell, TeamBlood...

This Project has No vulnerabilities Reported Against it

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Languages

Java
90%
XML
10%

30 Day Summary

Jun 8 2019 — Jul 8 2019

12 Month Summary

Jul 8 2018 — Jul 8 2019

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