This is my engine / game creation template that I constantly maintain. This was originally intended for a zombie shooter but for now I am just working on this engine try to get it up and running. It is OpenGL 2.0 based. It uses deferred shading for per pixel lighting and has support for normal maps and parallax mapping. Omni, Directional, and Spot lights are all available and hopefully soon both shadow mapping and shadow volumes with PCF filtering. Also HDR as a post process with possibly depth of field. It uses SDL as a window creation backend and compiles so far on linux and windows fairly easily. It uses OpenAL for sound and eventually SDL_net for networking. Also a SDL_image and SDL_ttf for image format loading and ttf font usage. It also has a bangin' console that uses function ptrs for the commands so it is abstracted from the base class.
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