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Commits : Listings

Analyzed about 23 hours ago. based on code collected 1 day ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Remove changes to the message buffer that would eventually simplify packet handling. This feature was left incomplete. More... almost 9 years ago
Add 1.2.4.1 items to ItemID.cs More... almost 9 years ago
Verify the new repo is working More... almost 9 years ago
Update Travis to use native csharp support; notify #notifications More... almost 9 years ago
Notify slack on build More... almost 9 years ago
Remove Quaternion-related methods More... almost 9 years ago
Merge pull request #2 from NyxStudios/namespace More... almost 9 years ago
Remove Quaternion More... almost 9 years ago
Fix every instance of spaces More... almost 9 years ago
Move XNA classes into XNA namespace, PacketTypes into TerrariaApi.Server, and remove TileCommand More... almost 9 years ago
Remove user file. Start working on simplifying the network system to make network changes easier to fix in the future. More... about 9 years ago
Collision now compiles on Mono More... about 9 years ago
Merge branch 'master' of https://github.com/Deathmax/TerrariaAPI-Server More... about 9 years ago
Add Transformation hook for when a mob transforms into another. More... about 9 years ago
Add a contributing file. More... about 9 years ago
Invoke NPC Spawn hook after members are initialized, and return the npc id to the caller. Users should be aware that if they want to ignore the spawn they need to set active=false, and return 200. NPCSpawnEventArgs now take an int for the npc id, instead of a reference to an Npc, allowing us to return the npc id as 200 in the event we cancel it. Ticked API as this changes a hook. More... about 9 years ago
Set the active property of handled npc spawns so false so that they don't actually get created. More... over 9 years ago
Add the tshock_logo icon to the executable, so that we look legit. More... over 9 years ago
Merge branch 'master' of https://github.com/Deathmax/TerrariaAPI-Server More... over 9 years ago
Add hook for overriding projectile AI, lets see if this causes any lag on servers with loads of projectiles. More... over 9 years ago
Added command line argument to force mono to use async socks More... over 9 years ago
Merge pull request #46 from Stealownz/master More... over 9 years ago
Changes some Wiring variables and methods public for other plugin use. More... over 9 years ago
Move API specific variables from main to Serverapi. This will ease porting to future releases, as well as solve the issue where no one seemed to care if we checked the mono variable before we initialized it. More... over 9 years ago
Merge pull request #45 from Simon311/master More... over 9 years ago
Prevent crashing from syncJoin(), add TaskExt More... over 9 years ago
Remove timer messages More... almost 10 years ago
Fix suspected thread-safety issues with wiring More... almost 10 years ago
Re-added ItemSetDefaultsInt hook and allowed handling of the hooks More... almost 10 years ago
Ensure that genRand is not null More... almost 10 years ago