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Inactive
Commits
: Listings
Analyzed
about 23 hours
ago. based on code collected
1 day
ago.
Apr 18, 2023 — Apr 18, 2024
Showing page 1 of 12
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Remove changes to the message buffer that would eventually simplify packet handling. This feature was left incomplete.
Zack Piispanen
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almost 9 years ago
Add 1.2.4.1 items to ItemID.cs
Rodrigo
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almost 9 years ago
Verify the new repo is working
Lucas Nicodemus
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almost 9 years ago
Update Travis to use native csharp support; notify #notifications
Lucas Nicodemus
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almost 9 years ago
Notify slack on build
Lucas Nicodemus
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almost 9 years ago
Remove Quaternion-related methods
MarioE
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almost 9 years ago
Merge pull request #2 from NyxStudios/namespace
Lucas Nicodemus
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almost 9 years ago
Remove Quaternion
MarioE
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almost 9 years ago
Fix every instance of spaces
MarioE
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almost 9 years ago
Move XNA classes into XNA namespace, PacketTypes into TerrariaApi.Server, and remove TileCommand
MarioE
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almost 9 years ago
Remove user file. Start working on simplifying the network system to make network changes easier to fix in the future.
Zack Piispanen
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about 9 years ago
Collision now compiles on Mono
Lucas Nicodemus
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about 9 years ago
Merge branch 'master' of https://github.com/Deathmax/TerrariaAPI-Server
Zack Piispanen
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about 9 years ago
Add Transformation hook for when a mob transforms into another.
Zack Piispanen
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about 9 years ago
Add a contributing file.
Lucas Nicodemus
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about 9 years ago
Invoke NPC Spawn hook after members are initialized, and return the npc id to the caller. Users should be aware that if they want to ignore the spawn they need to set active=false, and return 200. NPCSpawnEventArgs now take an int for the npc id, instead of a reference to an Npc, allowing us to return the npc id as 200 in the event we cancel it. Ticked API as this changes a hook.
Zack Piispanen
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about 9 years ago
Set the active property of handled npc spawns so false so that they don't actually get created.
Zack Piispanen
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over 9 years ago
Add the tshock_logo icon to the executable, so that we look legit.
Zack Piispanen
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over 9 years ago
Merge branch 'master' of https://github.com/Deathmax/TerrariaAPI-Server
Zack
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over 9 years ago
Add hook for overriding projectile AI, lets see if this causes any lag on servers with loads of projectiles.
Zack
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over 9 years ago
Added command line argument to force mono to use async socks
unknown
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over 9 years ago
Merge pull request #46 from Stealownz/master
Zack
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over 9 years ago
Changes some Wiring variables and methods public for other plugin use.
Stealownz
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over 9 years ago
Move API specific variables from main to Serverapi. This will ease porting to future releases, as well as solve the issue where no one seemed to care if we checked the mono variable before we initialized it.
Zack
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over 9 years ago
Merge pull request #45 from Simon311/master
MarioE
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over 9 years ago
Prevent crashing from syncJoin(), add TaskExt
Simon
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over 9 years ago
Remove timer messages
MarioE
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almost 10 years ago
Fix suspected thread-safety issues with wiring
MarioE
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almost 10 years ago
Re-added ItemSetDefaultsInt hook and allowed handling of the hooks
MarioE
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almost 10 years ago
Ensure that genRand is not null
MarioE
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almost 10 years ago
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