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Commits : Listings

Analyzed about 6 hours ago. based on code collected 1 day ago.
May 17, 2023 — May 17, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Change Mono sockets to async More... almost 12 years ago
Don't use an object that is never initialized More... almost 12 years ago
Refactoring, OCD kicked in More... almost 12 years ago
Added x and y coords( i think, I assume red was using their world position and divided by 16 to get tile position ) to the statue spawn args. More... almost 12 years ago
Merge pull request #10 from k0rd/master More... almost 12 years ago
deadlock issues More... almost 12 years ago
something More... almost 12 years ago
Added warning to -ignoreversion More... almost 12 years ago
Add function to ignore plugins More... almost 12 years ago
Version Tick: 1.12 More... almost 12 years ago
Added hook for statue spawns. This way plugins can handle the way statues spawn and their limits. Currently, if you handle the event it means the statue will spawn( its possible to make it spawn infinitely ) and handled = false to prevent the spawn. More... about 12 years ago
Added Hook for when hardmode spreads corruption or hallow, returns the x,y in the tile array, as well as the tile type. This allows developers to control the spread. More... about 12 years ago
Merge pull request #9 from stevenh/master More... about 12 years ago
Switched from public vars to public properties for liquid, type, wall*, frameX & frameY in Tile. This fixes Tile compatibility issues with previously compiled plugins that access those elements of a Tile with no detectable memory usage increase. More... about 12 years ago
Merge pull request #8 from stevenh/master More... about 12 years ago
Added compatibility shim (flagged as depricated) which enables plugins that currently use TileData struct and Tile.Data get/set methods to work as is for the time being Removed duplicate definitions for frameX and frameY More... about 12 years ago
Merge pull request #6 from stevenh/master More... about 12 years ago
Significantly improved performance of world generation and all world tile operations. While this does increase memory usage the trade off is well worth it given memory is cheep Tests on using a small map on a 2.4Ghz Core2 show:- * Memory usage increased from ~190MB to ~200MB where retail is ~380MB * World Generation down from ~80 seconds to ~35 seconds where retail is ~20 seconds More... about 12 years ago
Added a NPC Spawn hook and event. More... over 12 years ago
Merge pull request #5 from k0rd/master More... over 12 years ago
Call realworldSave(bool) when -autocreating More... over 12 years ago
Merge pull request #4 from k0rd/master More... over 12 years ago
Added check for serverplugins on case sensitive filesystems, it will automatically rename to ServerPlugins now. More... over 12 years ago
Merge remote branch 'upstream/master' More... over 12 years ago
Merge remote-tracking branch 'origin/master' More... over 12 years ago
Add an option to ignore API version checks More... over 12 years ago
we don't want the saveWorld hook to be called when generating a world from the menu, do we? More... over 12 years ago
Merge remote branch 'upstream/master' More... over 12 years ago
Spin while the saving post world gen occurs, then refresh the world list. It was loading the list prior to finishing saving. More... over 12 years ago
Added workaround that prevents nmap scans (and probably other quick port probes) from silently shutting down the server. More... over 12 years ago