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Analyzed 7 months ago. based on code collected about 1 year ago.

Project Summary

A 3D Graphics Engine written in C# and targeting .NET 4.5. The engine is based on a service architecture to promote portability and re-usability between different platforms and graphic API implementations. Design philosophy is geared towards the idea of providing a "library" as opposed to a "framework" and to be as open and modular as possible.

Currently Direct3D11 is supported via SharpDX.

The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license.

Tags

contentpipeline crossplatform csharp direct3d11 directx gamedev graphics graphics3d graphicsengine mono net opengl rendering sharpdx xna

In a Nutshell, Tesla Graphics Engine...

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Creative Commons Attribution Share Alike 3.0
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These details are provided for information only. No information here is legal advice and should not be used as such.

MIT License
Permitted

Commercial Use

Modify

Distribute

Sub-License

Private Use

Forbidden

Hold Liable

Required

Include Copyright

Include License

These details are provided for information only. No information here is legal advice and should not be used as such.

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C#
97%
XML
3%

30 Day Summary

May 22 2019 — Jun 21 2019

12 Month Summary

Jun 21 2018 — Jun 21 2019
  • 2 Commits
    Down -99 (98%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months

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