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Analyzed 3 months ago. based on code collected 3 months ago.

Project Summary

A 3D Graphics Engine written in C# and targeting .NET 4.5. The engine is based on a service architecture to promote portability and re-usability between different platforms and graphic API implementations. Design philosophy is geared towards the idea of providing a "library" as opposed to a "framework" and to be as open and modular as possible.

Currently Direct3D11 is supported via SharpDX.

The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license.

Tags

contentpipeline crossplatform csharp direct3d11 directx gamedev graphics graphics3d graphicsengine mono net opengl rendering sharpdx xna

In a Nutshell, Tesla Graphics Engine...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C#
97%
XML
3%

30 Day Summary

Feb 6 2017 — Mar 8 2017

12 Month Summary

Mar 8 2016 — Mar 8 2017
  • 196 Commits
    Up + 45 (29%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months

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