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Analyzed 4 months ago. based on code collected 4 months ago.

Project Summary

A 3D Graphics Engine written in C# and targeting .NET 4.5. The engine is based on a service architecture to promote portability and re-usability between different platforms and graphic API implementations. Design philosophy is geared towards the idea of providing a "library" as opposed to a "framework" and to be as open and modular as possible.

Currently Direct3D11 is supported via SharpDX.

The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license.

Tags

direct3d11 directx crossplatform gamedev graphics opengl mono graphics3d rendering net sharpdx contentpipeline graphicsengine xna csharp

In a Nutshell, Tesla Graphics Engine...

This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
C#
97%
XML
3%

30 Day Summary

Oct 7 2016 — Nov 6 2016

12 Month Summary

Nov 6 2015 — Nov 6 2016
  • 198 Commits
    Up + 3 (1%) from previous 12 months
  • 1 Contributors
    Down 0 (0%) from previous 12 months

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