A 3D Graphics Engine written in C# and targeting .NET 4.5. The engine is based on a service architecture to promote portability and re-usability between different platforms and graphic API implementations. Design philosophy is geared towards the idea of providing a "library" as opposed to a "framework" and to be as open and modular as possible.
Currently Direct3D11 is supported via SharpDX.
The source code is licensed under the MIT/X11 license and any content under the Creative Commons BY-SA 3.0 license.
These details are provided for information only. No information here is legal advice and should not be used as such.