0
I Use This!
Inactive

Commits : Listings

Analyzed about 9 hours ago. based on code collected 1 day ago.
May 17, 2023 — May 17, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
refactored the painter to accept a position rather than an x and y More... almost 12 years ago
changed bullet from having a constructor parameter to default/setter for assigning teams More... almost 12 years ago
refactored bounding box to use position object More... almost 12 years ago
changed invader draw to use active rather than an empty bounding box More... almost 12 years ago
changed invader draw to use active rather than an empty bounding box More... almost 12 years ago
Change shots to 20 seconds intervals for the invaders because 10 seconds was ultra-hard-mode More... almost 12 years ago
Remove extraneous delta time addition More... almost 12 years ago
Remove trailing ; More... almost 12 years ago
Merge remote-tracking branch 'origin/master' More... almost 12 years ago
Invaders start shooting at some random point, and then shoot 10 seconds after that More... almost 12 years ago
Invader shooting should now work given any sort of update-elapsed timing mechanism More... almost 12 years ago
added us and them to bullets, invaders, tanks and the setup. things of the same team cant collide any more More... almost 12 years ago
Merge branch 'master' of github.com:gardym/testinvaders More... almost 12 years ago
make use of unhittable funcs More... almost 12 years ago
Add a whole swarm-ful of invaders. ATTACK! More... almost 12 years ago
add tests for unhittable boxes; added unhittable helper logic to the bounding box More... almost 12 years ago
WSJIHAD More... almost 12 years ago
Merged distributelife/testinvaders More... almost 12 years ago
- More obvious time-based-shooting model More... almost 12 years ago
invader has a stub collide function More... almost 12 years ago
give arbitrary offset to new tank bullet so that it doesn't collide with tank More... almost 12 years ago
changed tank draw to use the y, which is still a fixed axis More... almost 12 years ago
add collision detection to game More... almost 12 years ago
include new js files in editor More... almost 12 years ago
refacted bullet and invader to use new bounding box class More... almost 12 years ago
mike fixed me straight on the crazy antics I was tryin to pull More... almost 12 years ago
Even though I <3 invaders, I'm gonna have to break this heart More... almost 12 years ago
this works, but I don't like how it works; refactored tank to use the new bounding box More... almost 12 years ago
added bounding box to simplify collision detection, implemented collision detection More... almost 12 years ago
Make it more obvious in the invader shooting specs when we're shooting More... almost 12 years ago