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Inactive
Commits
: Listings
Analyzed
about 9 hours
ago. based on code collected
1 day
ago.
May 17, 2023 — May 17, 2024
Showing page 5 of 10
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
refactored the painter to accept a position rather than an x and y
Ryan Boucher
More...
almost 12 years ago
changed bullet from having a constructor parameter to default/setter for assigning teams
Ryan Boucher
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almost 12 years ago
refactored bounding box to use position object
Ryan Boucher
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almost 12 years ago
changed invader draw to use active rather than an empty bounding box
Ryan Boucher
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almost 12 years ago
changed invader draw to use active rather than an empty bounding box
Ryan Boucher
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almost 12 years ago
Change shots to 20 seconds intervals for the invaders because 10 seconds was ultra-hard-mode
Mike Gardiner
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almost 12 years ago
Remove extraneous delta time addition
Mike Gardiner
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almost 12 years ago
Remove trailing ;
Mike Gardiner
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almost 12 years ago
Merge remote-tracking branch 'origin/master'
Mike Gardiner
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almost 12 years ago
Invaders start shooting at some random point, and then shoot 10 seconds after that
Mike Gardiner
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almost 12 years ago
Invader shooting should now work given any sort of update-elapsed timing mechanism
Mike Gardiner
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almost 12 years ago
added us and them to bullets, invaders, tanks and the setup. things of the same team cant collide any more
Ryan Boucher
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almost 12 years ago
Merge branch 'master' of github.com:gardym/testinvaders
Ryan Boucher
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almost 12 years ago
make use of unhittable funcs
Ryan Boucher
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almost 12 years ago
Add a whole swarm-ful of invaders. ATTACK!
Mike Gardiner
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almost 12 years ago
add tests for unhittable boxes; added unhittable helper logic to the bounding box
Ryan Boucher
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almost 12 years ago
WSJIHAD
Mike Gardiner
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almost 12 years ago
Merged distributelife/testinvaders
Mike Gardiner
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almost 12 years ago
- More obvious time-based-shooting model
Mike Gardiner
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almost 12 years ago
invader has a stub collide function
Ryan Boucher
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almost 12 years ago
give arbitrary offset to new tank bullet so that it doesn't collide with tank
Ryan Boucher
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almost 12 years ago
changed tank draw to use the y, which is still a fixed axis
Ryan Boucher
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almost 12 years ago
add collision detection to game
Ryan Boucher
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almost 12 years ago
include new js files in editor
Ryan Boucher
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almost 12 years ago
refacted bullet and invader to use new bounding box class
Ryan Boucher
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almost 12 years ago
mike fixed me straight on the crazy antics I was tryin to pull
Ryan Boucher
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almost 12 years ago
Even though I <3 invaders, I'm gonna have to break this heart
Mike Gardiner
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almost 12 years ago
this works, but I don't like how it works; refactored tank to use the new bounding box
Ryan Boucher
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almost 12 years ago
added bounding box to simplify collision detection, implemented collision detection
Ryan Boucher
More...
almost 12 years ago
Make it more obvious in the invader shooting specs when we're shooting
Mike Gardiner
More...
almost 12 years ago
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