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Commits : Listings

Analyzed about 21 hours ago. based on code collected 1 day ago.
Apr 18, 2023 — Apr 18, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update rollup.config.js (#28156)
ycw
More... 1 day ago
Added Jolt physics example (#28023) More... 1 day ago
copyTextureToTexture3D exclusive aligned xyz (#28154) More... 1 day ago
Updated builds. More... 1 day ago
MeshGouraudMaterial: Remove unused lightmap_fragment chunk (#28056) More... 1 day ago
Docs: Improve `Plane` page. (#28153) More... 1 day ago
WebGPURenderer: `transmission` and `clearcoat` shouldn't be ignored in `getMaterialCacheKey` (#28135) More... 2 days ago
Allow specifying sphere size in CCDIKSolver.createHelper (#28147) More... 3 days ago
Line: Honor last segment of `LineLoop` in `raycast()`. (#28114) More... 3 days ago
WebGPURenderer: Fix 'receiveShadow' and introduce `shadowPositionNode` (#28146) More... 3 days ago
Docs: Improve `Object3D` page. (#28145) More... 4 days ago
Updated builds. More... 4 days ago
WebGLTextures: Simplify `updateMultisampleRenderTarget()`. (#28141) More... 4 days ago
Updated builds. More... 4 days ago
BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103) More... 5 days ago
WebGLTextures: Fix `gl.invalidateFramebuffer()` call. (#28139) More... 5 days ago
WebGPURenderer: Fix `specularF90` of `MeshStandardMaterial` (#28138) More... 5 days ago
GLTFExporter: Include three.js version in generator string (#28137) More... 5 days ago
Update devDependencies (non-major) (#28136) More... 5 days ago
Updated builds. More... 6 days ago
WebGLRenderer: Discard depth after rendering to transmissionRenderTarget (#28132) More... 6 days ago
Updated builds. More... 7 days ago
WebGLBackground: Split adding to render list and clearing of buffers (#28118) More... 7 days ago
WebGPURenderer: Transmission - Backdrop 3/3 (#27880) More... 7 days ago
docs: Fix typo (#28123) More... 8 days ago
Examples: Clean up. (#28121) More... 8 days ago
Updated builds. More... 8 days ago
WebGLRenderer: Fix global clipping planes with nested render calls. (#28120) More... 8 days ago
Octree and ignore certain meshes (#28116) More... 8 days ago
Updated builds. More... 8 days ago