IntroductionTotem2D is a game engine designed to be easy to use while still meeting the requirements of most sprite-based games. It takes care of functionality common to many games and allows you to focus on implementing features specific to your particular game. It is written in C++ and is built on top of SDL and OpenGL.
FeaturesTotem2D currently has the following features:
Built entirely on cross-platform libraries, runs on Windows, Linux and Mac OS X Written in C++, bindings to other languages may come in the future Hardware accelerated 2D graphics via OpenGL Supports various image file formats via SDL_image - PNG, JPEG, TIFF, BMP Supports text rendering via SDL_ttf Supports various audio file formats via SDL_mixer - MP3, OGG, WAV 2D rigid-body physics support via Box2D
Quick Setup GuideDownload a binary for your system or compile from the source. Make sure your application can access the headers and link with the library. Distribute your application with the DLL or shared library. See the wiki section for a more detailed guide, as well as tutorials.
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Include Install Instructions
These details are provided for information only. No information here is legal advice and should not be used as such.