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Inactive
Commits
: Listings
Analyzed
about 16 hours
ago. based on code collected
about 16 hours
ago.
Jul 24, 2024 — Jul 24, 2025
Showing page 10 of 21
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Map rendering is now only dependend on the one seed value. This means the same houses/trees etc will be chosen on all clients and the map will look exactly the same.
Germanunkol
More...
over 12 years ago
House types (large houses, Hospital, School etc) are now synchronized with the server. Also, the server's Region is now transmitted correctly along with the new map (Urban or Suburban setting).
Germanunkol
More...
over 12 years ago
Changed ground in Urban setting. Passenger game modes and Region settings now actually influence gameplay - there's more VIPs during rushhour and there's more passengers overall on Urban maps.
Germanunkol
More...
over 12 years ago
Hospital and School are now also considered hotspots.
Germanunkol
More...
over 12 years ago
Started work on Urban environment
Germanunkol
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over 12 years ago
Started work on Urban environment
Germanunkol
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over 12 years ago
Fixed an issue where only half the school/hospital would be placed. Should work now.
Germanunkol
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over 12 years ago
Added images for Playground, Hospital, School and stores.
Germanunkol
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over 12 years ago
Added images for Playground, Hospital, School and stores.
Germanunkol
More...
over 12 years ago
Statistics now always end with the map time.
Germanunkol
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over 12 years ago
Beautified the challenge map's win-messages
Germanunkol
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over 12 years ago
Finished 4 challenge maps! Added ai.mapEvent to let map creators create their own events.
Germanunkol
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over 12 years ago
Worked on Challange 3 - almost finished
Germanunkol
More...
over 12 years ago
Fixed another bug with passenger list.
Germanunkol
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over 12 years ago
Worked on the maze challenge. Fixed error with passenger list initialisation.
Germanunkol
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over 12 years ago
Stress-tested map generation with drunkard-walk algorithm for maze creation.
Germanunkol
More...
over 12 years ago
Stress-tested map generation with drunkard-walk algorithm for maze creation.
Germanunkol
More...
over 12 years ago
Bugfix: tried to call statusMsg.add (a nonexistant functions - replaced with correct statusMsg.new)
Germanunkol
More...
over 12 years ago
Trains images are now the correct color in client/server mode, even after match restart.
Germanunkol
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over 12 years ago
Removed logging of Matches on server
Germanunkol
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over 12 years ago
Removed debug logging messages
Germanunkol
More...
over 12 years ago
Vip time is now passed to ai.newPassenger()
Germanunkol
More...
over 12 years ago
Vip time is now dependant on the distance the VIP wants to travel.
Germanunkol
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over 12 years ago
Fixed bug in server timing. Server time should now be updated correctly even for newly joined clients and for clients who have already connected to a server earlier. Also, added exclamation marks to the VIP-passengers in Simulation mode.
Germanunkol
More...
over 12 years ago
Fixed bug on server that would stop the game when trains drop off the passengers at the wrong place.
Germanunkol
More...
over 12 years ago
Beautified Error messages. Added ability to hide AI stats during a round.
Germanunkol
More...
over 12 years ago
Fixed bug that would not write the config file correctly at startup.
Germanunkol
More...
over 12 years ago
Fixed various minor Bugs. Added train.nextX, .nextY and .dir to some functions in the ai API
Germanunkol
More...
over 12 years ago
Added Round-End-Messages to challenge maps
Germanunkol
More...
over 12 years ago
Challenge maps can now be restarted correctly.
Germanunkol
More...
over 12 years ago
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