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Very Low Activity
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 9 hours
ago.
Apr 19, 2023 — Apr 19, 2024
Showing page 1 of 13
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Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Bump version number
Manuel Stoeckl
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over 1 year ago
Translate sign in mhm3
Manuel Stoeckl
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over 1 year ago
Align hotspot reset coordinates in mhm2
Manuel Stoeckl
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over 1 year ago
Fix use of invalid iterator
Manuel Stoeckl
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over 1 year ago
Reduce kill cells on ki4
Manuel Stoeckl
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over 1 year ago
Lighten colors for sl2 again
Manuel Stoeckl
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over 1 year ago
Move a bx3 sign upwards
Manuel Stoeckl
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over 1 year ago
Render signs like regular objects
Manuel Stoeckl
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over 1 year ago
Lighten colors for sl2
Manuel Stoeckl
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over 1 year ago
Let right click decrease color channel values
Manuel Stoeckl
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over 1 year ago
Fix build with C++03
Manuel Stoeckl
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over 1 year ago
Change SRGB color divisor to 10000
Manuel Stoeckl
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over 1 year ago
Conceal pipes once tangent to walls
Manuel Stoeckl
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over 1 year ago
Shrink bounding boxes for sign and forcefield
Manuel Stoeckl
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over 1 year ago
Update pipe buffer color when needed
Manuel Stoeckl
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over 1 year ago
Share buffers between flags of the same color
Manuel Stoeckl
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over 1 year ago
Use icosahedral ball meshes
Manuel Stoeckl
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over 1 year ago
Normalize map colors
Manuel Stoeckl
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over 1 year ago
Round map data values instead of truncating
Manuel Stoeckl
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over 1 year ago
Render opaque/transparent tiles/walls separately
Manuel Stoeckl
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over 1 year ago
Use object transform for remaining types
Manuel Stoeckl
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over 1 year ago
Use object transform in more cases
Manuel Stoeckl
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over 1 year ago
Use object transform for spheres
Manuel Stoeckl
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over 1 year ago
Use object transform for diamonds
Manuel Stoeckl
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over 1 year ago
Apply object transform in shader for SideSpike
Manuel Stoeckl
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over 1 year ago
Apply object transforms in shader for Spike
Manuel Stoeckl
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over 1 year ago
Only get uniforms once
Manuel Stoeckl
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over 1 year ago
Determine string width after rendering
Manuel Stoeckl
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over 1 year ago
Reuse buffers for staging tile data
Manuel Stoeckl
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over 1 year ago
Draw individual letters in FPS counter
Manuel Stoeckl
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over 1 year ago
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