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Commits : Listings

Analyzed about 3 hours ago. based on code collected about 9 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Bump version number More... over 1 year ago
Translate sign in mhm3 More... over 1 year ago
Align hotspot reset coordinates in mhm2 More... over 1 year ago
Fix use of invalid iterator More... over 1 year ago
Reduce kill cells on ki4 More... over 1 year ago
Lighten colors for sl2 again More... over 1 year ago
Move a bx3 sign upwards More... over 1 year ago
Render signs like regular objects More... over 1 year ago
Lighten colors for sl2 More... over 1 year ago
Let right click decrease color channel values More... over 1 year ago
Fix build with C++03 More... over 1 year ago
Change SRGB color divisor to 10000 More... over 1 year ago
Conceal pipes once tangent to walls More... over 1 year ago
Shrink bounding boxes for sign and forcefield More... over 1 year ago
Update pipe buffer color when needed More... over 1 year ago
Share buffers between flags of the same color More... over 1 year ago
Use icosahedral ball meshes More... over 1 year ago
Normalize map colors More... over 1 year ago
Round map data values instead of truncating More... over 1 year ago
Render opaque/transparent tiles/walls separately More... over 1 year ago
Use object transform for remaining types More... over 1 year ago
Use object transform in more cases More... over 1 year ago
Use object transform for spheres More... over 1 year ago
Use object transform for diamonds More... over 1 year ago
Apply object transform in shader for SideSpike More... over 1 year ago
Apply object transforms in shader for Spike More... over 1 year ago
Only get uniforms once More... over 1 year ago
Determine string width after rendering More... over 1 year ago
Reuse buffers for staging tile data More... over 1 year ago
Draw individual letters in FPS counter More... over 1 year ago