33
I Use This!
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Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Mar 26, 2023 — Mar 26, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #17 from wtfbbqhax/trivial-fixes More... almost 8 years ago
Merge pull request #18 from megatog615/master More... almost 8 years ago
Tremulous does not use info_player_deathmatch. Gave two new ways to generate cubemaps. More... almost 8 years ago
passEntityNum must not < 0 Selling a weapon was leaving weapon in players hands. More... almost 8 years ago
Make it compile More... almost 8 years ago
Merged ioq3 1f6703821f11be9c711c6ee42371ab290dd12776 More... almost 8 years ago
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. More... almost 8 years ago
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup. More... almost 8 years ago
Remove incorrect documentation from q3a.service More... almost 8 years ago
OpenGL2: Improve cubemap outside error. More... almost 8 years ago
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() More... about 8 years ago
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. More... about 8 years ago
OpenGL2: Fix horribly broken metallic shader. More... about 8 years ago
OpenGL2: Fix r_lightmap. More... about 8 years ago
OpenGL2: More ssao/depth blur improvements. More... about 8 years ago
OpenGL2: Fixes to depth blur and ssao. More... about 8 years ago
OpenGL2: Create FBOs if target image exists, not cvar settings. More... about 8 years ago
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. More... about 8 years ago
OpenGL2: Add r_glossType. More... about 8 years ago
OpenGL2: Add r_shadowBlur. More... about 8 years ago
OpenGL2: Shader optimization, and add dither to tonemap. More... about 8 years ago
OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. More... about 8 years ago
OpenGL2: Typos. More... about 8 years ago
OpenGL2: Add named cubemaps and per-map env.json parsing. More... about 8 years ago
OpenGL2: Merge several cvars into r_pbr. More... about 8 years ago
Fix frame_msec possibly being zero in cl_input.c. More... about 8 years ago
OpenGL2: Load existing per-map cubemaps. More... about 8 years ago
OpenGL2: Some FBO related cleanup/fixes. More... about 8 years ago
OpenGL2: Direct state access, part 3: Framebuffers. More... about 8 years ago
OpenGL2: Direct state access, part 2: Uniforms. More... about 8 years ago