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Inactive
Commits
: Listings
Analyzed
about 9 hours
ago. based on code collected
about 9 hours
ago.
Jan 16, 2020 — Jan 16, 2021
Showing page 1 of 3
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simplified the dijkstra code.
Andy Sloane
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over 9 years ago
outline for code quarterly article
Andy Sloane
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almost 11 years ago
final version of postmortem, minus whatever formatting edits were necessary on the blog itself
Andy Sloane
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almost 11 years ago
graphs!
Andy Sloane
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almost 11 years ago
initial post-mortem writeup, with some animated gif making stuff.
Andy Sloane
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almost 11 years ago
if our upper bound estimates are a close match, then search to find the actual amount of fillable space on each side.
Andy Sloane
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almost 11 years ago
fix several bugs in accounting for space
Andy Sloane
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almost 11 years ago
bug fix: when traversing chambers, include sub-chambers of the battlefront
Andy Sloane
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almost 11 years ago
chambers on the "battlefront" are mutually exclusive with any other chambers
Andy Sloane
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almost 11 years ago
now uses "red/black chamber tree" to estimate fillable space
Andy Sloane
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almost 11 years ago
fix a bunch of off-by-one counts for fillable area
Andy Sloane
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almost 11 years ago
count "red"/"black" squares of reachable area, and use that information to figure out what an optimal solution to the max-path problem is
Andy Sloane
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almost 11 years ago
some microoptimzations which give a small (5%?) performance boost
Andy Sloane
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almost 11 years ago
cleaning up the repo a little
Andy Sloane
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almost 11 years ago
starting to update examine with the new articulation point exploring code
Andy Sloane
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almost 11 years ago
renormalize moves 1..4 to 0..3 with the existing translation table
Andy Sloane
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almost 11 years ago
do one extra step when estimating floodfill area
Andy Sloane
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almost 11 years ago
articulation vertices weren't being counted correctly
Andy Sloane
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almost 11 years ago
okay, submitting this one as a1k0nbot-3.0
Andy Sloane
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almost 11 years ago
ahha. bestmoves array needs initialization OR ELSE.
Andy Sloane
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almost 11 years ago
articulation vertex based evaluation function
Andy Sloane
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almost 11 years ago
more playing with models
Andy Sloane
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almost 11 years ago
-g -O3 -funroll-loops Makefile; also fix yet another uninitialized variable problem
Andy Sloane
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almost 11 years ago
maps update from starter pack (plus one of my own)
Andy Sloane
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almost 11 years ago
keep track of entire best move list from search
Andy Sloane
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almost 11 years ago
use setitimer instead of polling gettimeofday
Andy Sloane
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almost 11 years ago
examine now checks the total number of paths to the opponent
Andy Sloane
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almost 11 years ago
game-getting stuff output fixed
Andy Sloane
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almost 11 years ago
tweaking heuristics again!
Andy Sloane
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almost 11 years ago
yeah i don't know
Andy Sloane
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almost 11 years ago
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