0
I Use This!
Inactive

Commits : Listings

Analyzed about 9 hours ago. based on code collected about 9 hours ago.
Jan 16, 2020 — Jan 16, 2021
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
simplified the dijkstra code. Anon32 More... over 9 years ago
outline for code quarterly article Anon32 More... almost 11 years ago
final version of postmortem, minus whatever formatting edits were necessary on the blog itself Anon32 More... almost 11 years ago
graphs! Anon32 More... almost 11 years ago
initial post-mortem writeup, with some animated gif making stuff. Anon32 More... almost 11 years ago
if our upper bound estimates are a close match, then search to find the actual amount of fillable space on each side. Anon32 More... almost 11 years ago
fix several bugs in accounting for space Anon32 More... almost 11 years ago
bug fix: when traversing chambers, include sub-chambers of the battlefront Anon32 More... almost 11 years ago
chambers on the "battlefront" are mutually exclusive with any other chambers Anon32 More... almost 11 years ago
now uses "red/black chamber tree" to estimate fillable space Anon32 More... almost 11 years ago
fix a bunch of off-by-one counts for fillable area Anon32 More... almost 11 years ago
count "red"/"black" squares of reachable area, and use that information to figure out what an optimal solution to the max-path problem is Anon32 More... almost 11 years ago
some microoptimzations which give a small (5%?) performance boost Anon32 More... almost 11 years ago
cleaning up the repo a little Anon32 More... almost 11 years ago
starting to update examine with the new articulation point exploring code Anon32 More... almost 11 years ago
renormalize moves 1..4 to 0..3 with the existing translation table Anon32 More... almost 11 years ago
do one extra step when estimating floodfill area Anon32 More... almost 11 years ago
articulation vertices weren't being counted correctly Anon32 More... almost 11 years ago
okay, submitting this one as a1k0nbot-3.0 Anon32 More... almost 11 years ago
ahha. bestmoves array needs initialization OR ELSE. Anon32 More... almost 11 years ago
articulation vertex based evaluation function Anon32 More... almost 11 years ago
more playing with models Anon32 More... almost 11 years ago
-g -O3 -funroll-loops Makefile; also fix yet another uninitialized variable problem Anon32 More... almost 11 years ago
maps update from starter pack (plus one of my own) Anon32 More... almost 11 years ago
keep track of entire best move list from search Anon32 More... almost 11 years ago
use setitimer instead of polling gettimeofday Anon32 More... almost 11 years ago
examine now checks the total number of paths to the opponent Anon32 More... almost 11 years ago
game-getting stuff output fixed Anon32 More... almost 11 years ago
tweaking heuristics again! Anon32 More... almost 11 years ago
yeah i don't know Anon32 More... almost 11 years ago