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Commits : Listings

Analyzed about 3 hours ago. based on code collected about 7 hours ago.
Apr 24, 2023 — Apr 24, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Improved SendMessage functionality More... over 11 years ago
Better approach to simplifying networked destroys. More... over 11 years ago
Add Vector3 methods for replacing one component. More... over 11 years ago
Update docs. More... over 11 years ago
Add methods to properly Network.Destroy on clients More... over 11 years ago
Add a way to disable the Path-dependent parts. More... almost 12 years ago
Add GameObject#IsAnyPartVisible. More... almost 12 years ago
Add layer mask support to GetEncapsBounds. More... almost 12 years ago
Stop pursuing a path if we're stuck. More... almost 12 years ago
Extension: List<int> LayerMask#GetLayers () More... almost 12 years ago
Some helpers for serializing to/from PlayerPrefs. More... almost 12 years ago
Add a way to check if a PathMoveable is moving. More... almost 12 years ago
Make PathMoveable fall to the ground. More... almost 12 years ago
Whoops, bug for renderers not encapsulating 0,0. More... almost 12 years ago
Build extensions early, encapsulating local bounds More... almost 12 years ago
Add GameObject#GetEncapsulatingBounds. More... almost 12 years ago
Add .meta files. More... about 12 years ago
Allow subclasses to override speed easily. More... about 12 years ago
Don't debug log invalid nodes. More... about 12 years ago
Implement gameObject.RecursiveLayerMask (). More... about 12 years ago
Make remainingDistanceTolerance public. More... about 12 years ago
Don't do the wiggle with Path. More... about 12 years ago
Add modeline. More... about 12 years ago
Consistent opening brace style. More... about 12 years ago
PathMoveable: Path walker for AngryAnt's Path. More... about 12 years ago