openhub.net
Black Duck Software, Inc.
Black Duck Open Hub
Follow @
OH
Sign In
Join Now
Projects
People
Organizations
Tools
Blog
BDSA
Projects
People
Projects
Organizations
Forums
U
unity-utilities
Settings
|
Report Duplicate
0
I Use This!
×
Login Required
Log in to Open Hub
Remember Me
Inactive
Commits
: Listings
Analyzed
about 3 hours
ago. based on code collected
about 7 hours
ago.
Apr 24, 2023 — Apr 24, 2024
Showing page 1 of 1
Search / Filter on:
Commit Message
Contributor
Files Modified
Lines Added
Lines Removed
Code Location
Date
Improved SendMessage functionality
Jørgen P. Tjernø
More...
over 11 years ago
Better approach to simplifying networked destroys.
Jørgen P. Tjernø
More...
over 11 years ago
Add Vector3 methods for replacing one component.
Jørgen P. Tjernø
More...
over 11 years ago
Update docs.
Jørgen P. Tjernø
More...
over 11 years ago
Add methods to properly Network.Destroy on clients
Jørgen P. Tjernø
More...
over 11 years ago
Add a way to disable the Path-dependent parts.
Jørgen P. Tjernø
More...
almost 12 years ago
Add GameObject#IsAnyPartVisible.
Jørgen P. Tjernø
More...
almost 12 years ago
Add layer mask support to GetEncapsBounds.
Jørgen P. Tjernø
More...
almost 12 years ago
Stop pursuing a path if we're stuck.
Jørgen P. Tjernø
More...
almost 12 years ago
Extension: List<int> LayerMask#GetLayers ()
Jørgen P. Tjernø
More...
almost 12 years ago
Some helpers for serializing to/from PlayerPrefs.
Jørgen P. Tjernø
More...
almost 12 years ago
Add a way to check if a PathMoveable is moving.
Jørgen P. Tjernø
More...
almost 12 years ago
Make PathMoveable fall to the ground.
Jørgen P. Tjernø
More...
almost 12 years ago
Whoops, bug for renderers not encapsulating 0,0.
Jørgen P. Tjernø
More...
almost 12 years ago
Build extensions early, encapsulating local bounds
Jørgen P. Tjernø
More...
almost 12 years ago
Add GameObject#GetEncapsulatingBounds.
Jørgen P. Tjernø
More...
almost 12 years ago
Add .meta files.
Jørgen P. Tjernø
More...
about 12 years ago
Allow subclasses to override speed easily.
Jørgen P. Tjernø
More...
about 12 years ago
Don't debug log invalid nodes.
Jørgen P. Tjernø
More...
about 12 years ago
Implement gameObject.RecursiveLayerMask ().
Jørgen P. Tjernø
More...
about 12 years ago
Make remainingDistanceTolerance public.
Jørgen P. Tjernø
More...
about 12 years ago
Don't do the wiggle with Path.
Jørgen P. Tjernø
More...
about 12 years ago
Add modeline.
Jørgen P. Tjernø
More...
about 12 years ago
Consistent opening brace style.
Jørgen P. Tjernø
More...
about 12 years ago
PathMoveable: Path walker for AngryAnt's Path.
Jørgen P. Tjernø
More...
about 12 years ago
This site uses cookies to give you the best possible experience. By using the site, you consent to our use of cookies. For more information, please see our
Privacy Policy
Agree