Switched on Visible Meta Files |
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about 10 years ago
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README URLs & name updated |
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over 10 years ago
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Merge branch 'master' of github.com:slippyd/unity3d-NEvent |
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over 14 years ago
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Added a bit about NEvent not being close to a "1.0" release. |
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over 14 years ago
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Added fields for NAbilities and NReactions, however, they don't seem to be working correctly in Unity. |
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over 14 years ago
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Some friendlier assert messages. |
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over 14 years ago
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Added a convience constructor that takes a scope in addition to a type. |
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over 14 years ago
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Added Awake() convience method. |
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over 14 years ago
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Changed NReaction's owner field to reactionOwner to avoid conflicts with game code names. |
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over 14 years ago
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Changed NAbility's owner field to abilityOwner to avoid conflicts with game code names. |
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over 14 years ago
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Fixed an inaccuracy pertaining to folder structure. |
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over 14 years ago
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Fixed typos. |
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over 14 years ago
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Fixed formatting a bit more. |
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over 14 years ago
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Updated README with info about "Gitting" via clone and submodule, as well as via fork and ZIP file. Reformatted a bit. |
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over 14 years ago
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Merge branch 'master' of github.com:slippyd/unity3d-NEvent |
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over 14 years ago
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Removing callable support for now, since it's oh-so-very broken (it crashes Unity). |
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over 14 years ago
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Removing callable support for now, since it's oh-so-very broken (it crashes Unity even!) |
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over 14 years ago
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Added support for callables, though the list is populated with a lot of System-level stuff… |
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over 14 years ago
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Unity fixed some file modes. |
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over 14 years ago
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Added Enum support to AutoField(). |
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over 14 years ago
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Added a public scope parameter to NEvent_TestAbility. |
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over 14 years ago
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Added static methods for SerializableTypeField() and SerializableDerivedTypeField(). Added both to AutoField. |
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over 14 years ago
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• updated to use SerializableDerivedType • a bit of clean-up |
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over 14 years ago
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Realized I didn't need to set up my custom GUIStyles from a static constructor; I can just set them manually. |
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over 14 years ago
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Changed a bunch of uses of ….GetType().Name to ….GetType().FullName, since it's probably safer in the long run. |
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over 14 years ago
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Created SerializableType and SerializableDerivedType for holding a Type as a string to allow it to be Serialized by Unity. |
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over 14 years ago
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Changed the order of NEvent_TestActionOnNEvent_Test members (seems to make more sense this way). |
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over 14 years ago
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NEditorGUILayout -> NEventEditorGUILayout (part 2: code renames) |
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over 14 years ago
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NEditorGUILayout -> NEventEditorGUILayout (part 1 file rename) |
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over 14 years ago
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Set strings to default to blank to prevent bad reference exceptions. |
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over 14 years ago
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