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Very Low Activity
Commits
: Listings
Analyzed
about 11 hours
ago. based on code collected
1 day
ago.
Apr 26, 2023 — Apr 26, 2024
Showing page 524 of 567
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Date
allow starting a game, quiting it and starting it again
spq
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over 15 years ago
Cleaned up rmpyc.sh
totycro
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over 15 years ago
* rmpyc.sh : fixed it dirty. It's not so important a clear solution. But this script works now.
lynxis
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over 15 years ago
Revised Animal
totycro
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over 15 years ago
Revised AnimalCollector
totycro
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over 15 years ago
Made sheep disappear while shorn and made shearing take time
totycro
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over 15 years ago
Don't load ani 'stopped' any more, because it doesn't exist (temp fix for new herder bug)
totycro
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over 15 years ago
Minor changes, partly just formatting
totycro
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over 15 years ago
dont use tuples as argument for Point construction (forgotten before)
spq
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over 15 years ago
remove possibility to use anything else but two values (x and y) for Point initialization
spq
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over 15 years ago
dont use tuples as argument for Point construction
spq
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over 15 years ago
reorganize get_settlements, use a bit dirty speed improvement (tile has x and y attributes, just like Point has, and contains function only uses those two attributes)
spq
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over 15 years ago
some speed improvements, dunno if really required
spq
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over 15 years ago
added speed "improvements" (better: remove weird code that should demonstrate pythons slowlyness :D)
spq
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over 15 years ago
added function that just gives information if a rectangle intersects or not, not the intersection itself
spq
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over 15 years ago
fix bugs when moving to the current target
spq
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over 15 years ago
* directer movement * stop callback
spq
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over 15 years ago
only set buoy if there was a movement possible
spq
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over 15 years ago
fix comparison with None
spq
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over 15 years ago
cleaner if, change animation, reoder functions
spq
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over 15 years ago
Fixed crash when ship is sent to unaccessible position
totycro
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over 15 years ago
* added weakrefs to path * removed/commented some debug output
nihathrael
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over 15 years ago
* fixed minor tearing tool bug
nihathrael
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over 15 years ago
Made storage building carriages travel merely on streets
totycro
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over 15 years ago
* More cleanup
nihathrael
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over 15 years ago
* Typo * Cleanup animal init
nihathrael
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over 15 years ago
* Herder works
nihathrael
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over 15 years ago
* Wool is now picked up * Consumer creates slots for needed ressources if not yet available
nihathrael
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over 15 years ago
* fugly hack for the sheep, seems to work though
nihathrael
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over 15 years ago
* Some changes to the animal
nihathrael
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over 15 years ago
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