1
I Use This!
Inactive

Commits : Listings

Analyzed 2 days ago. based on code collected 2 days ago.
Aug 19, 2024 — Aug 19, 2025
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added a no-subclassing version of the basic example More... about 15 years ago
Updated .asd files before the first release. More... about 15 years ago
Updated license information More... about 15 years ago
Updated README More... about 15 years ago
Moved out the demo of multi-window functionality to a new example More... about 15 years ago
window now depends on colors More... about 15 years ago
Getting rid of these silly example package nicknames More... about 15 years ago
Adding a canonical path to ENGINE. More... about 15 years ago
This shouldn't go here. A resource manager will handle this. More... about 15 years ago
No more need for uid:swap-buffers in examples More... about 15 years ago
Let's have windows swap their buffers themselves More... about 15 years ago
Using simplified clearing interface in examples More... about 15 years ago
Shoving gl:clear and gl:clear-color into internals. More... about 15 years ago
Giving colors a facelift More... about 15 years ago
Exporting some clock-related symbols More... about 15 years ago
Exporting open- and close-window More... about 15 years ago
Making the clock more robust More... about 15 years ago
moving *engine* where everything can see it More... about 15 years ago
Drawing pathetic fps count for text example More... about 15 years ago
Actually committing the queue. More... about 15 years ago
Showing off fps limit in basic example More... about 15 years ago
Getting rid of some boilerplate! More... about 15 years ago
reorganizing and improving clock More... about 15 years ago
This is the Right Way to treat the whole upside-down thing. More... about 15 years ago
initial fps and fps-limiting support More... about 15 years ago
some humble genfuns More... about 15 years ago
starting work on a clock/timer More... about 15 years ago
I totally intend to take advantage of this later. More... about 15 years ago
_properly_ rendering with 0,0 on bottom-left now. More... about 15 years ago
Erroring if a textured object is instantiated with no texture. More... about 15 years ago