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Analyzed 3 days ago. based on code collected 3 days ago.

Project Summary

Virtualitty is a network-distributed shared 3D world environment.
This means it can be thought of a quake-like environment spred thru
several servers. It does not mean our aim is a network distributed FPS game,
no, the target is much further :)
We want to create a universally usable environment with a dynamically
changing geography - i.e. the servers can connect and disconnect from
the network, without taking down the whole world, while the user transparently
walking thru the world domains actually travels from server to server
as internetwide, as transparent.
With such a massive goal, we make an accent on world representation
efficiency. It means that the target lies at making creation of
the world simpler, but ofcourse not at the cost of braindead overhead
and code bloat :)

Tags

c++ shell_script

In a Nutshell, virtualitty...

GNU General Public License v2.0 or later
Permitted

Commercial Use

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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
Autoconf
35%
shell script
38%
C
23%
3 Other
4%

30 Day Summary

Mar 18 2018 — Apr 17 2018

12 Month Summary

Apr 17 2017 — Apr 17 2018

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