Activity Not Available
0
I Use This!

Commits : Listings

Analyzed about 1 month ago. based on code collected about 1 month ago.
Jul 31, 2014 — Jul 31, 2015
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changed to MS instead of NS Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... almost 6 years ago
Removed java test... Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Added @Uniform Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Added attributes Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Fixed Imports Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Upgraded to latest LWJGL (2.10) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Upgraded to latest LWJGL (2.10) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Upgraded to latest LWJGL (2.10) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Upgraded to latest LWJGL (2.10) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Renamed ShaderUniform to ShaderVariable Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Upload Uniforms to GL Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Removed @ResourceHandle in favour for class allocation Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Uniform and Mipmap handles now know about their parent objects (ShaderProgram and Texture) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
complete support to new way of setting handles Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
partial handling of uniforms Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 6 years ago
Removed BufferWriteState Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... almost 7 years ago
Removed bufferWriteRenderState, this job will be taken over by Graphics Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 7 years ago
[no comment] Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 7 years ago
added ve logo as a dds image Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 7 years ago
work around in vecmath bug with Matrix4f.set(AxisAngle4f) Anon32 d162f11b5a8d7c07fc6367be1e4b74a3bd74913fd4bf523b196f2996d02a1cc0 More... about 7 years ago