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Commits : Listings

Analyzed 10 months ago. based on code collected 10 months ago.
May 09, 2015 — May 09, 2016
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Changed to MS instead of NS Anon32 More... over 7 years ago
Removed java test... Anon32 More... over 7 years ago
Added @Uniform Anon32 More... over 7 years ago
Added attributes Anon32 More... over 7 years ago
Fixed Imports Anon32 More... over 7 years ago
Upgraded to latest LWJGL (2.10) Anon32 More... over 7 years ago
Upgraded to latest LWJGL (2.10) Anon32 More... over 7 years ago
Upgraded to latest LWJGL (2.10) Anon32 More... over 7 years ago
Upgraded to latest LWJGL (2.10) Anon32 More... over 7 years ago
Renamed ShaderUniform to ShaderVariable Anon32 More... over 7 years ago
Upload Uniforms to GL Anon32 More... over 7 years ago
Removed @ResourceHandle in favour for class allocation Anon32 More... over 7 years ago
Uniform and Mipmap handles now know about their parent objects (ShaderProgram and Texture) Anon32 More... over 7 years ago
complete support to new way of setting handles Anon32 More... over 7 years ago
partial handling of uniforms Anon32 More... over 7 years ago
Removed BufferWriteState Anon32 More... over 8 years ago
Removed bufferWriteRenderState, this job will be taken over by Graphics Anon32 More... over 8 years ago
[no comment] Anon32 More... over 8 years ago
added ve logo as a dds image Anon32 More... over 8 years ago
work around in vecmath bug with Matrix4f.set(AxisAngle4f) Anon32 More... over 8 years ago