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Project Summary

This is a group coordination server for agents that run on GameBots 2004 enabled Unreal Tournament servers. The server is written in java but should be accessable by any language using TCP/IP. Inividual bot behaviors need to be implemented seperatly with the ability to interface with the server. While this is a Gamebots / Unreal specific implementation some effort is made to keep the command server dealing with data that is generic enough to be used on any game where agents can be coded. This means navigation points must be supplied to the server and most commands sent or received by the server take the form of simple text that must be decoded by the individual agent. Movement styles and basic tactics for individual squads(3-4 agents) are limited because the focus is instead on making multiple squads work together. These tactics come from military field manuals, very simple manuvers like envelopment, turn , point attack. Also to be implemented are movement styles such as overwatch, bounding overwatch, line movement.

WarPigMap: One module deals with storing, restoring, and parsing map files for analysis. This includes making visibility maps, frag maps, kill maps, all based on the supplied nav points. The maps can be stored either as nav points (such as in Unreal tournament) or 3d coordinates. The server will choose the nav points with the highest lowest value ( - Frags- visibility) and send out commands that will direct the agents towards these locations.

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agents artificialintelligence bots gamebots unreal ut2004

In a Nutshell, warpigserver...

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