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Analyzed 8 days ago. based on code collected 8 days ago.

Project Summary

gloc is a shader toolchain targeting WebGL/OpenGL ES 2.0 GLSL 1.0.

gloc has a first-class preprocessor and support for accurate, semantic shader source fragment encapsulation and transport in JSON or XML.

Tags

web webgl

In a Nutshell, gloc...

Quick Reference

BSD 3-clause "New" or "Revised" License
Permitted

Commercial Use

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These details are provided for information only. No information here is legal advice and should not be used as such.

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This Project has No vulnerabilities Reported Against it

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Languages

Languages?height=75&width=75
OCaml
61%
JavaScript
13%
XSL Transformation
8%
7 Other
18%

30 Day Summary

Sep 7 2019 — Oct 7 2019

12 Month Summary

Oct 7 2018 — Oct 7 2019

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