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Inactive
Commits
: Listings
Analyzed
about 22 hours
ago. based on code collected
1 day
ago.
Apr 28, 2023 — Apr 28, 2024
Showing page 1 of 1
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Commit Message
Contributor
Files Modified
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Code Location
Date
Correcting the EventListener adding, and you can once again fire missiles.
slauriat
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almost 16 years ago
One object instance with a flywheel of positions makes much more sense than an array of instances.
slauriat
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almost 16 years ago
Remove a couple redundant calculations and adjust the starting position of each Missile according to the angle of the Ship.
slauriat
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over 16 years ago
Added Draw.dot(), added an online switch (defaulting to off for now) to make development a little smoother, added the Missile class, added Ship.prototype.fire(), changed <space> to call it, added default of pause for any other key, added Safari support, and somehow lost Opera's keyUp event...
slauriat
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over 16 years ago
Added dramatic rocket flames when activating thrusters.
slauriat
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over 16 years ago
Left-over file no longer needed. At least not until this has some sort of server application behind it.
slauriat
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over 16 years ago
Initial checkin of the current code! The ships move about in Firefox and Opera, and the "server" works only insofar as it takes care of the absolute minimum needed in order to communicate between two browsers and two ships moving around. No gravity or shooting yet, but that will come...
slauriat
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over 16 years ago
Basic structure.
slauriat
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over 16 years ago
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