2
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High Activity

Commits : Listings

Analyzed about 16 hours ago. based on code collected about 21 hours ago.
Apr 19, 2023 — Apr 19, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fix Suppress Color Update Warning not being saved More... about 23 hours ago
Properly upgrade MHs with negative range of motion More... 1 day ago
When setting colors from frame data to DMX models, don't process as a dmx_buffer More... 2 days ago
Fix a bunch of deprecation warnings Try to make sure is_3d flag is properly set More... 2 days ago
Start trying to fix the linux compile warnings More... 3 days ago
Next development iteration More... 3 days ago
2024.09 More... 3 days ago
Many of the models are apparently not setting the Z screen coord and relying on it being 0. More... 3 days ago
Make sure dmx_buffer flag is set properly More... 4 days ago
Remove a debug printf More... 4 days ago
increase VC text fields, couple warnings fixes More... 4 days ago
CHange default vendor URL to the github version More... 5 days ago
Add Mattos Designs More... 5 days ago
Optimize the common case of one coord per node by moving the storage for that directly into the node. Only dynamically allocate additional memory for >1 coords More... 5 days ago
Reduce size of most nodes by 4 bytes More... 5 days ago
Fix Per Model single line render buffers. Fixes #4499 More... 6 days ago
Allow Canvas mode effects to select the model blending layer as a possible layer. More... 6 days ago
Add sub-model alias to info panel #4473 (#4476) More... 7 days ago
Add SubModel Alias Edit to Layout Panel #4483 (#4487) More... 7 days ago
Add 90 minute interval to xschedule #1961 (#4491) More... 7 days ago
Add option to add new model to the same groups #4494 (#4495) More... 7 days ago
Fix total nodes tooltip for groups #4481 (#4496) More... 7 days ago
fix state effect More... 7 days ago
Change another std::list copy to a const reference More... 7 days ago
Switch FaceInfo and StateInfo to virtual getter/setters More... 7 days ago
Change from std::list<float> to std::vector<float> - significantly reduces memory useage and is faster to load the audio More... 7 days ago
Fix and OpenGL issue if a shader should have audioFFT, but the sequence doesn't have audio More... 7 days ago
Create GL contexts on demand up to max instead of all at once More... 7 days ago
Create win CI build More... 7 days ago
Update some methods to const to start transitioning render threads to using const Model Fix some render buffer issues with "Per Model" styles More... 8 days ago