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I Use This!
Inactive

Commits : Listings

Analyzed 1 day ago. based on code collected 2 days ago.
Mar 27, 2023 — Mar 27, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Merge pull request #3 from tgp1994/master More... about 10 years ago
Update README.md More... over 10 years ago
Main menu music now plays once the main menu is on top of the stack. More... over 10 years ago
Merge branch 'master' of github.com:tgp1994/XNA-4-Racing-Game-Kit More... over 10 years ago
* Added Update method to IGameScreen interface * Added LoadingScreen, first thing the user sees while content is loaded * Start the music from the MainMenu screen rather than an Initialize method (although I plan to move this) * Made content loading multithreaded. After some testing I believe all race conditions have been fixed, although I'm not entirely sure. More... over 10 years ago
Create README.md More... almost 11 years ago
Moved settings load failure to debugger output instead of trace (I don't know how the originally developer used that) On windows, hide the game form until user's resolution settings have been loaded & applied (maybe consider a loading screen in the future) More... almost 11 years ago
*Fixed crashes when enabling Post Screen Effects, thanks to Firzen on freenode. *Use built in state objects to assign to the RasterizerState so we dont leak memory! *Discard RenderTarget contents rather than storing them. *Remove is menu check from PostUIRender - When a new screen is added in the menu the renderTarget should normally be resolved there, but if you check whether it's a menu screen you will cause an error when you add the game screen since then the rendertarget isn't cleared. More... almost 13 years ago
*Fix release build! *Generate tangent frames for all models and don't premultiply their texture alpha More... almost 13 years ago
*Fix distant landscape was being darkened, inverted return value More... about 13 years ago
*Fix for not supported exception when enabling shadows or post effects More... about 13 years ago
*Use max(value,0) instead of abs More... about 13 years ago
*Fix BlendStates More... about 13 years ago
*Tweak to storage code More... about 13 years ago
*solution compiles! -Some graphics do not render correctly -Also Post effects and shadows cause a not supported exception More... over 13 years ago
More storage fixes More... over 13 years ago
*Add VertexDeclaration *Implement IVertexType interface More... over 13 years ago
*Fix storage, updated to XNA 4 More... over 13 years ago
*Add required using directives More... over 13 years ago
*Update project files to VS2010 & XNA 4 More... over 13 years ago
Repository Housekeeping More... over 13 years ago
*Update XAP file to XACT v3 More... over 13 years ago
*Replace Content Processor project with Content Pipeline Extension project More... over 13 years ago
*Shaders now compile under xna 4 -Removed pixel shader 1_1 code -Removed AlphaTestEnable statements from shaders More... over 13 years ago
*Initial commit 2/3 -Add original racing game files More... over 13 years ago
*Initial commit 1/2 -Add original racing game files -Add VS2010 sln file More... over 13 years ago